Manual

ASUS V6600/V6800 Series Users Manual8
I. Introduction
Features
1. Introduction
Common Features
AGP 4X with Fast Writes
Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than
3.8 gigatexels per second
Up to 15 million triangles per second at peak rates
Four 32-bit 3D rendering pipeline
Four texture mapped, lit pixels per clock cycle
Transform and Lighting (T&L) Engine
Optimized for Direct3D acceleration with complete support for DirectX 7 fea-
tures, such as multi-texturing, bump mapping, light maps, reflection maps, full
scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear
mipmapping)
32-bit Z and stencil buffer
Hardware acceleration for all Windows GDI operations
Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo
Multiple video windows with hardware color space conversion and filtering (YUV
4:2:2 and 4:2:0)
Video ports supports ITU-R 656, VESA DDC2B+ DPMS
Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in
true color
Motion compensation for MPEG-2 decoding