Technical data

DOC-01-TELAS-CRG-4 ASTi ACE Studio Components Reference Guide Rev.M
132 Copyright © 2014 Advanced Simulation Technology inc.
9.2. Feeders > Aural Cue Posn
Summary: Adds the selected sound to the soundfield at the specified (X, Y, Z)
position.
Note: This component can only be added to Feeder models.
Description: For example, in an aircraft model, you might have an AuralCuePos
component with a Cue ID called “Left Engine” positioned at X= -3.0, Y= 3.0, Z=
0.0. This means that the audio fed into this Cue ID (with the AudioFeed
component) is positioned to the back-left of the reference point.
Once a cue is added to the soundfield with this component, add either an AudioIO >
Headphone3DOut or AudioIO>SpeakerOut component to get audio from the
soundfield.
Control Inputs
X
Type Default Value
float 0.0
Description: The X coordinate relative to the reference point. Posi-
tive X is in front and negative X is in back of the reference point.
Y
Type Default Value
float 0.0
Description: The Y coordinate relative to the reference point. Posi-
tive Y is left and negative Y is right of the reference point.
Z
Type Default Value
float 0.0
Description: The Z coordinate relative to the reference point. Posi-
tive Z is above and negative Z is below of the reference point.
Internal Parameters
CueID
Type Default Value
ID unassigned
Description: Selects the sound for positioning.