User Manual

7
RETURNING TO ARKHAM
Example: Amanda Sharpe is returning to
Arkham from The Dreamlands. She can
choose to move to either location that con-
tains an open gate to The Dreamlands. After
she does so, an explored marker is placed
under her investigator marker.
Amanda Sharpe starts her turn in the Graveyard, in Rivertown. Her Speed is cur-
rently 4, which gives her 4 movement points for the turn. She decides that she
wants to move to Administration, so her move breaks down like this:
1) 1 movement point to move from the Graveyard to the street area of Rivertown.
2) 1 movement point to move from the street area of Rivertown to the street area of
French Hill.
3) 1 movement point to move from the street area of French Hill to the street area of
Miskatonic U.
4) 1 movement point to move from the street area of Miskatonic U. to Administration.
ARKHAM MOVEMENT
OTHER WORLD MOVEMENT
Example: Amanda Sharpe is in the first area
of The Dreamlands. During her movement, she
moves to the second area of The Dreamlands.
During her movement next turn, she returns to
Arkham, moving to any location with an open
gate to The Dreamlands and placing an
explored marker underneath her investigator
marker.