User Manual
Monsters currently on the board whose dimension sym-
bols are listed in either movement box on the mythos card
move to a connected location or street area, as follows:
• If the monster is listed in the white movement box, it
follows the white arrow leading out of its current area.
• If the monster is listed in the black movement box, it
follows the black arrow leading out of its current area.
Important: The arrows leading out of some locations
are black on one side and white on the other. These
arrows count as both a black arrow and a white arrow,
so monsters listed in either the black or the white move-
ment box of the mythos card follow that arrow.
Monster Movement and Investigators
A monster that already shares a location or street area
with one or more investigators does not move and
remains in place. Certain monsters move several times
(see the description of “Fast” monsters below); when
such a monster enters an area that contains one or more
investigators, it must immediately stop moving. No
encounter with the monster takes place during this
phase, but the investigators will be forced to evade or
fight the monster during the Movement Phase.
Example: A Star Spawn moves into Uptown, where Joe
Diamond and Ashcan Pete are currently located. During
their next Movement Phase, one or possibly both of
these investigators will need to deal with the Star
Spawn.
Monster Movement Specialties
Most monsters move as described above, but some mon-
sters have special movement abilities that follow special
rules. There are five different types of monster move-
ment in Arkham Horror. These are indicated by the
colored borders on the movement side of the monster
markers:
Normal (Black Border): Normal monsters move as
described above.
Stationary (Yellow Border): Stationary monsters never
move. They always remain at the location where they
entered play.
Fast (Red Border): Fast monsters move twice, follow-
ing the appropriate arrows for both steps of their move-
ment. Fast monsters stop moving immediately if they
encounter an investigator.
Unique (Green Border): Monsters with unique move-
ment (such as the Hound of Tindalos) have special
movement abilities listed on the combat side of their
monster markers. Turn such a monster marker over and
follow the instructions there.
Flying (Blue Border): Flying monsters generally move
directly towards the nearest investigator in a street area,
or move to the “Sky” holding area if they can’t reach any
investigators this turn. Flying monsters are explained in
more detail in the “Flying Monsters”diagram.
11
FLY I NG MONSTERS
Flying monsters are
indicated by a blue
border. When a flying
monster moves during
the Mythos Phase, it
obeys the following
rules:
A) If the flying monster is in a location or
street area with one or more investigators, it
stays where it is.
B) If the flying monster is in a location or
street area with no investigators and there
are one or more investigators in a connect-
ed street area, it moves into that street area.
If there is more than one connected street
area containing investigators, it moves
towards the investigator in those street
areas with the lowest current Sneak skill
(including any relevant equipment and
skills; if there is a tie, the first player
chooses which investigator the monster
moves towards).
C) If the flying monster is in a street area
with no investigators and there are no
investigators in a connected street area, it
moves to the Sky (see The Sky, below).
T
HE SKY
The Sky is a holding area considered to be a
street area that is connected to every street
area in Arkham. Flying monsters in the Sky
can swoop down on investigators anywhere
in the streets of Arkham. Note that mon-
sters in the Sky count against the monster
limit (see “Monster Limits and the
Outskirts,” page 18).