User Manual

Game overview
During the game, the players take gem and gold tokens. With these tokens, they purchase development cards,
which are worth prestige points and/or bonuses. ese bonuses allow players to purchase subsequent
development cards for a lesser cost. When a player has enough bonuses, they immediately receive a visit
from a noble (which is also worth prestige points).
As soon as a player reaches 15 prestige points, the current turn ends and the player
with the most prestige points is declared the winner.
e development cards
To win prestige points, the players must purchase development
cards. ese cards are visible in the middle of the table and
may be purchased by all players during the game.
e developments in hand are the cards which the players
reserve throughout the game. Developments in hand may
only be purchased by the players holding them.
e player who purchases this card wins 4 prestige points.
Owning this card allows the player to benet from a blue
bonus. To purchase this card, the player must spend 3 blue
tokens, 3 black tokens, and 6 white tokens.
e noble tiles
e noble tiles are visible in the middle of the table. At the
end of their turn, a player automatically receives the visit from
a noble if that player has the amount of bonuses (and only
bonuses) required, and they get the corresponding tile.
A player cannot refuse a visit from a noble.
Receiving a noble isnt considered to be an action. Each noble
tile is worth 3 prestige points, but players can only get a single
one per turn.
e player who acquires this nobles tile gains 3 prestige
points. If a player has enough development cards to amass 3
blue bonuses, 3 green bonuses, and 3 white bonuses, then that
player automatically receives a visit from that noble.
GAME RULES
e youngest player begins. Play then proceeds clockwise.
On their turn, a player must choose to perform only one of the
following four actions.
- Take 3 gem tokens of dierent colors.
- Take 2 gem tokens of the same color.
is action is only possible if there are at least 4 tokens of the
chosen color le when the player takes them.
- Reserve 1 development card and take 1 gold token (joker).
- Purchase 1 face-up development card from the middle of the
table or a previously reserved one.
Selecting tokens
A player can never have more than 10 tokens at the end of
their turn (including jokers). If this happens, they must return
tokens until they only have 10 le. A player can return all or
some of those they’ve just drawn. e tokens owned by a
player must be visible by all players at all times.
Reminder: players may not take 2 tokens of the same color if
there are less than 4 tokens available of that color.
Reserve a development card
To reserve a card, a player simply needs to take a face-up
development from the middle of the table or (if youre feeling
lucky) draw the rst card from one of the three decks (level
; ; ) without showing it to the other players.
e reserved cards are kept in hand and cannot be discarded.
Players may not have more than three reserved cards in hand,
and the only way to get rid of a card is to buy it (see below).
Reserving a card is also the only way to get a gold token
(joker). If there is no gold le, you can still reserve a card, but
you won’t get any gold.
Buying a development card
To purchase a card, a player must spend the number of
tokens indicated on the card. A joker token can replace any
color. e spent tokens (including any jokers) are returned to
the middle of the table.
A player may purchase one of the face-up development
cards in the middle of the table or a card in his hand that was
reserved on a previous turn.
Each player makes distinct rows with the acquired
development cards by sorting them by color, and staggering
them vertically so that their bonuses and prestige point
values are visible.