User Manual
STRATEGIC ADVICES
End of the Game
The game ends at the end of the third Age, after the Conict tokens have
been handed out.
Each player totals their civilization points and the player with the highest
total is declared the winner.
In case of a tie, the player with the most coins in his or her treasury is the
winner. A tie on coins is not broken further.
Note : a booklet of scorecards is in the box to help you count the points
for your rst few games... or keep track of your more memorable games !
Totalling the points
Count the victory points in this order :
• 1. Military conicts
• 2. Treasury contents
• 3. Wonder
• 4. Civilian structures
• 5. Scientic structures
• 6. Commercial structures
• 7. Guilds
1. Military Conicts
Each player adds their Victory and Defeat tokens (this total can be negative !).
Example : Alexandria has nished the game with the following tokens :
+1, +3, +5, -1, -1, -1 for a total of 6 points.
2. Treasury Contents
For every 3 coins in their possession at the end of the game, players score
1 victory point. Leftover coins score no points.
Example : Alexandria has nished the game with 14 coins in their
treasury, which earns them 4 victory points (4 sets of 3 coins plus one
partial set).
3. Wonders
Each player then adds to their score the victory points from their wonder.
Example : Alexandria has built all 3 stages of their Wonder (side A) ;
10 victory points (3 for the rst phase and 7 for the third) are added to
their total.
4. Civilian Structures
Each player adds the victory points of their Civilian structures. This amount
is indicated on each Civilian structure.
Example : Alexandria has built the following civilian structures : Altar
(2VP), Aqueduct (5VP) and Town Hall (6VP) for a total of 13 victory points.
5. Scientic Structures
The scientic cards earn victory points in two very different ways : from
sets of identical symbols and from sets of 3 different symbols.
Be careful : the victory points earned by both methods are
cumulative.
Sets of identical symbols
For each of the 3 existing scientic symbols, the player wins the following
points :
• only 1 symbol : 1 victory point
• 2 identical symbols : 4 victory points
• 3 identical symbols : 9 victory points
• 4 identical symbols : 16 victory points
Note :
- the number of points gained is equal to the number of symbols squared.
- there are 4 green cards for each symbol, for a maximum of 16 victory
points per family of symbols.
- this maximum can be increased with the Scientic Guild and the Won-
der of Babylon : 5 identical symbols earn 25 victory points and 6 identi-
cal symbols earn 36 victory points.
Example : Alexandria has built 6 scientic structures with the following
symbols : 3
3
, 2
, 2
, 1
, 1
. They score 9 points for the family of 3
. They score 9 points for the family of 3
(3x3), 4 points for its
(3x3), 4 points for its
(2x2) and nally 1 for the
(2x2) and nally 1 for the
(1x1), for a total
of 14 victory points.
Sets of 3 different symbols
For each group of 3 different symbols, each
player scores 7 victory points.
Example : Continuing the above example, Alexandria has built 6 scien-
tic structures but only has a single group of 3 different symbols, they
score 7 extra points for a total of 21 victory points.
If Alexandria had built an extra structure with the
If Alexandria had built an extra structure with the
symbol, they
would’ve scored : (9 + 4 + 4) + (7 + 7) = 31 victory points.
6. Commercial Structures
Some commercial structures from Age III grant victory points.
Example : Alexandria has built the Chamber of Commerce. This structure
is worth 2 victory points for each gray card present in their City. Alexan-
dria has played two gray cards : 4 victory points.
7. Guilds
Each Guild is worth a number of victory points depending on the congu-
ration of the player’s city and/or that of the two neighboring cities (see
description of the structures).
• Block your opponents : to win at 7 Wonders, you must keep an eye
on your two neighboring cities to analyze their strategy. Try to block
them by using the cards which would give them an advantage. You can
use them to build your Wonder stages or by discarding them when
you need coins.
• Strategies : multiple strategies can lead to victory : specialize in struc-
tures of a single color or collect the different types of structures,
wage war or neglect your military, producing goods in abundance or
rely on commerce...
• The march of progress : if you build scientic structures, try to make
groups of different symbols, as they tend to earn more points.
·
6
·