User Manual

Construction in 7 Wonders
Throughout all 3 ages in a game, the players will get to build structures
(cards) and Wonders (board).
Most structures have a resource cost. Some are free and some have
a coin cost. Some also have a resource cost and a free construction
condition.
The Wonders all have a resource cost.
Coin Cost
Some brown cards cost a coin which must be paid to the bank on the turn
in which they are constructed.
Example : the construction of the Timber yard costs 1 coin.
Free Construction
Some cards have no cost and can be put into play for free.
Example : the construction of the Eastern Trading Post is free.
Resource Cost
Some cards have a resource cost.
To construct them, the player must produce the corresponding resources
AND/OR buy them from one of his or her two neighboring cities.
Production
The resources of a city are produced by its Wonder board, its brown cards,
its gray cards, and some yellow cards.
To build a structure, a player’s city must produce the resources indicated
on its card.
Example : Giza produces 2 Stones, 1 Clay, 1 Ore, 1 Papyrus and 1 Textile :
- its player can build the Barracks (cost : 1 Ore) or the Scriptorium
(cost : 1 Papyrus) as his city produces the required resources.
- its player cannot build the Aqueduct (cost : 3 Stones) as his city only
produces two of the three stones required by that structure.
Important : the resources are not spent during construction.
They can be used each turn, for the entire game. The production
of a city is never reduced (the cards played are never discarded).
Commerce
Often, a player will want to build a structure requiring resources he or
she does not produce.
If these resources are produced by a neighboring city players sitting
directly to the left or right of that player – the player will be able to pur-
chase the missing resource(s) through commerce.
The resources a player can buy from their neighboring cities are :
the resources initially produced by the city (as indicated on the board)
the resources from its brown cards (raw materials)
the resources from its gray cards (manufactured goods)
However, it is impossible to buy the resources produced by some commer-
cial structures (yellow cards) or by some Wonders : these resources are
reserved to their owner.
For each resource bought, the player must give 2 coins to the owner of
the resource.
Clarications :
selling a resource to a neighboring city DOES NOT prevent a player
from using it, during the same turn, for his own construction purposes.
it is possible, during the same turn, to buy one or more resources
from both neighboring cities.
the resources bought can only be used on the turn in which they
are bought.
players can never refuse to sell resources.
some commercial structures (yellow cards) reduce the monetary
costs of buying resources from 2 to 1 coin.
if both cities neighboring a player produce a coveted resource, that
player is free to purchase from either player.
to buy resources, the player must have the coins at the beginning of
the turn. The coins earned through commerce during a turn cannot
be used on that turn, only during the next one.
Example A : a player wants to build a University (cost : 2 Wood +1 Glass +
1 Papyrus). Her city only produces a single Wood and a single Glass.
One of her neighbors produces a wood resource, while the other
produces a papyrus resource..
The player pays 2 coins to each neighboring player to gain their
respective resources and build her structure.
Example B : during a game turn, both neighboring cities buy from her 2
Stones for a total of 8 coins (2 per resource).
In the same turn, she can build a Library (cost : 2 Stones + 1 Textile)
thanks to her resources, even though she has sold them to her
neighboring cities.
Example C : the player mentioned previously would like to build a Forum
(cost : 2 Clay) ; she produces 1 Clay and a neighboring city also produces some.
At the beginning of her turn, she does not have enough coins in the
treasury. Even if the neighboring city buys one of her resources this turn,
she can’t spend the coins gained to immediately buy the missing Clay.
This money will only be available for commerce starting on the
following turn. The construction of the Forum is therefore impossible
this turn, the player will have to take a different action...
Free Construction (Chains)
Some structures in Age II and Age III have, to the right of their resource
cost, the name of a structure of a previous age.
If the player has built the structure named there during a previous Age,
that player can build the structure for free, meaning without having to
fulll the resource cost.
Example : the Library can be built for free during Age II if the player has
built the Scriptorium during Age I.
Example : built during Age I, the Theater allows a player to build the
Statue for free during Age II and this, in turn, allows a player to build the
Gardens for free during Age III.
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