User Manual
Game Elements
Wonder Boards
Each board represents the Wonder the player can build and the resource
it produces from the start of the game (shown on the upper left of the
board). These boards are double-sided and offer two different versions
of the Wonder. Each Wonder is composed of two, three or four stages,
represented on the board. Each stage has a construction cost and gives
a bonus when nished.
Coins
The coins come into play in commercial transactions tying a city to its two
neighboring cities.
There is no limit to the number of coins a player can accumulate during a game.
Accumulated coins are worth victory points at the end of the game.
Conict Tokens
The Conict tokens are used to represent the military victories and defeats
between neighboring cities.
4 types of tokens are used :
• the Defeat tokens with a value of -1 are used at the end of each of
the 3 ages.
• the Victory tokens with a value of +1 are used at the end of Age I.
• the Victory tokens with a value of +3 are used at the end of Age II.
• the Victory tokens with a value of +5 are used at the end of Age III.
Cards
In 7 Wonders, all the Age cards represent structures.
There are 7 different types of structures, easily recognizable by the bor-
der color of their card.
• Raw Materials (brown cards) : these structures produce resources :
•
Manufactured Goods (gray cards) : these structures produce resources :
•
Civilian Structures (blue cards) : these structures score victory points.
•
Scientic Structures (green cards) : these structures score victory
points depending on your progress in the three scientic elds :
•
Commercial Structures (yellow cards) : these buildings earn coins,
produce resources, change commerce rules and sometimes earn
victory points.
•
Military Structures (red cards) : these buildings increase your military
might. This comes into play during Conict resolution.
• Guilds (purple cards) : these buildings allow players to score points
according to specic criteria.
Note : the Age III deck contains no Raw Materials (brown cards) or Manu-
factured Goods (gray cards), but it does contain the Guilds (purple cards).
Cards cost
The area in the upper left indicates the construction cost. If that area is
empty, the structure is free and requires no resources for its construction.
Example : the Marketplace is free, the Mine costs one coin, the Baths
require one stone to be built and the Arena requires two stones and
one ore.
Starting in Age II, some structures can be built either by paying the requisite
resource(s) or, alternatively, they can be built for free if the player has built
during the previous age the structure indicated on the card.
Example : the construction of the Stables requires one brick, one wood
and one ore OR possession of the Apothecary.
The lower right area indicates which structures (if any) may be built for
free in the following age due to this card.
Example : if built during Age I, the Scriptorium will allow the building of
the Library and the Courthouse for free during Age II.
The lower center area indicates in which conguration – number of players
– the card is used.
Example : in a 4 player game, the 3+ and 4+ cards are used.
Game Set-up
One deck of cards per Age
For each of the 3 decks, return to the box all cards which are not used
based on the number of players.
Example : in a 6 player game, the 3+, 4+, 5+ and 6+ cards are used. The
7+ cards are returned to the box.
Moreover, for the Age III deck :
•
Remove the 10 Guilds (purple cards) and randomly (and secretly) keep
only the number required based on the number of players.
•
Then, shufe the kept Guilds cards kept with the other cards to make
up the Age III deck.
Note :
- If you have correctly removed the cards at the beginning of the game,
all of the cards in play should be dealt at the beginning of each Age (7
cards per player).
- For inquiring minds, the number of Guilds to be kept is equal to the
number of players +2.
Wonders
Shufe the 7 Wonder cards, face down, and hand one to each player. The
card and its facing determine the Wonders board given to each player as
well as the side to be used during the game.
Notes :
- For your rst few games, you should use side A of the boards, as they
are simpler to use.
- If all the players agree, the Wonders boards can be chosen instead of
randomly given.
Coins
Each player begins the game with 3 value “1” coins which they place on
their board.
The remaining coins form the bank (players may “make change” between
the value “3” and “1” coins as needed).
Conict Tokens
The Conict tokens form a reserve, next to the coins.
3 Players : 5 Guilds
4 Players : 6 Guilds
5 Players : 7 Guilds
6 Players : 8 Guilds
7 Players : 9 Guilds
Manufactured Goods (gray cards)
Manufactured Goods (gray cards)
Manufactured Goods (gray cards)
Civilian Structures (blue cards)
these buildings increase your military
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