Antoine Bauza RULES
Lead one of the seven great cities of the Ancient world. Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might. Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.
Game Elements Wonder Boards Each board represents the Wonder the player can build and the resource it produces from the start of the game (shown on the upper left of the board). These boards are double-sided and offer two different versions of the Wonder. Each Wonder is composed of two, three or four stages, represented on the board. Each stage has a construction cost and gives a bonus when finished.
Construction in 7 Wonders - its player can build the Barracks (cost : 1 Ore) or the Scriptorium (cost : 1 Papyrus) as his city produces the required resources. Throughout all 3 ages in a game, the players will get to build structures (cards) and Wonders (board). • Most structures have a resource cost. Some are free and some have a coin cost. Some also have a resource cost and a free construction condition. • The Wonders all have a resource cost.
Game Overview A game begins with Age I, continues with Age II and ends with Age III. Victory points are counted only at the end of Age III. Overview of an Age At the beginning of each Age, each player receives a hand of 7 cards, dealt randomly, from the corresponding deck. Each Age is made up of 6 game turns. During each turn the players put into play a single card, simultaneously. A game turn takes place as follows : • 1. Choose a card • 2. Action • 3.
End of the Game The game ends at the end of the third Age, after the Conflict tokens have been handed out. Each player totals their civilization points and the player with the highest total is declared the winner. In case of a tie, the player with the most coins in his or her treasury is the winner. A tie on coins is not broken further. Note : a booklet of scorecards is in the box to help you count the points for your first few games...
“Expert” variant for 2 players The following rule adjustments allow play with 2 players. In addition to the standard game material, you’ll need the two specific cards found in the box. Be careful : we suggest you play a few games with 3-7 players before trying the game in its 2-player variant ! Border card Free city card Game set-up The players use the same cards as in the 3-player configuration (3+ cards only). Each player is given a board, and then a third board is placed beside them.
Description of the Wonders The 7 boards representing the Cities and their Wonders are double-sided (A and B) to allow for some variety in your games. Side [A] A The A sides of the Wonders are organized according to the same principle : • the first stage is worth 3 victory points. • the third stage is worth 7 victory points. • the second stage gives a special effect specific to the Wonder : Clarification: the resources produced by the boards are not considered to be cards.
B Face [B] The B sides of the Wonders are slightly more complex. Nevertheless, both sides remain balanced and can be used in the same game. The Colossus of Rhodes The Lighthouse of Alexandria The Temple of Artemis in Ephesus The Colossus is built in 2 stages : • the first stage is worth 1 Shield, 3 coins and 3 victory points. • the second stage is worth 1 Shield, 4 coins and 4 victory points.
AGE I Cards list and chains Card’s name Cards frequency by the number of players.
AGE I AGE II AGE III AGE I AGE II AGE III STOCKADE 3+ 7+ PAWNSHOP 3 4+ 7+ BARRACKS 3+ 5+ BATHS 3 3+ 7+ AQUEDUCT 5 3+ 7+ GUARD TOWER 3+ 4+ ALTAR 2 3+ 5+ TEMPLE 3 3+ 6+ 7 PANTHEON 3+ 6+ FORTIFICATIONS WALLS 3+ 7+ 3+ 7+ THEATER 2 3+ 6+ STATUE 4 3+ 7+ 5 GARDENS 3+ 4+ TRAINING GROUND 4+ 6+ 7+ CIRCUS 4+ 5+ 6+ 6 TOWN HALL 3+ 5+ 6+ ARSENAL 3+ 4+ 7+ PALACE 8 3+ 7+ STABLES 3+ 5+ APOTHECARY TAVERN ARENA 3+ 5+ 4+ 5+ 7+ 3+ 5+ 7+ DISPENSARY 3 1 3+ 4+ LODGE E
Description of the symbols Age II cards Guilds Age I cards the card produces two units of the pictured raw material. the card produces the pictured raw material. Clay Ore Stone Wood the card grants 2 Shields. the card produces one of the two pictured raw resources each turn. Clarification : the player can use one OR the other resource to build a structure (or a wonder phase) but NOT both in a given turn. Neighboring players may purchase either, regardless of what the owner chooses to produce.