User Manual
RULES - PLAYING THE GAMERULES - PLAYING THE GAME
Gold | Sun Shards | Moon Shards
| Glory points
REMINDER
PLAYING A ROUND
The game is divided into a series of rounds. During each round, each player takes one turn as
the active player, starting with the rst player.
The player whose turn it is to play is known as the “active player.” Each turn consists of four
consecutive steps:
At the end of step
4
, the active player’s turn ends immediately (whether or not he
performed an extra action).
ACTIVE PLAYER TURN
End of the Active Player’s Turn
*In case of a conict between players when applying the effects of certain special die faces, follow the turn
order, starting with the active player.
* If his pawn is already there, he doesn’t need to move it.
Note: A hero cannot perform a heroic feat if the corresponding card pile is empty.
The active player takes one or more strictly different die faces from the Sanctuary, spending the
required
for each face acquired.
The player must then immediately
forge these new faces in the order of his choice.
1) The active player chooses a heroic feat that he wants to perform and spends the resources
indicated next to the Heroic Feat card. Then he moves* his pawn to the portal of the island
containing the heroic feat. If necessary, he
ousts the hero currently occupying the portal.
2) Then the active player takes the top Heroic Feat card from the stack and applies its
effect,
if any.
3) Finally, he places the card facedown near his Hero Inventory in one of three piles,
according to its effect type:
Note: Remember, in a two-player game, perform this step twice.
Receiving a Divine Blessing :
Roll both your dice and place them back on your Inventory
with the rolled faces facing up
. Then apply the effects of the two rolled die faces in the
order of your choice. (In most cases, this will consist of gaining resources.)
This occurs : - during Step
1
,
- via card effects,
- when
ousting
another Hero.
Forging a Die Face:
Remove a die face that you want to replace, using the new die face as
a lever. Then attach the new face to the empty side of the die and place the removed die face
near your Inventory.
Finally,
place the die back
on your Hero Inventory, with the newly-forged die face
facing up
.
Ousting Another Hero :
If the active player moves his Hero pawn to a portal that is already occupied by another player’s
Hero pawn, the other player moves his Hero pawn to his starting portal and immediately
receives a
divine blessing
, as compensation.
Receiving a Minor Blessing :
Choose one of your dice and roll it; place the die back
on your inventory with the rolled face facing up and apply its effect.
This does not occur during Step
1
, only via card effects.
All players simultaneously*
receive
divine blessings
.
ALL PLAYERS RECEIVE DIVINE BLESSINGS
THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS
THE ACTIVE PLAYER MAY PERFORM AN ACTION
/
THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION
CONCEPTCONCEPTCONCEPT
CONCEPT
EXAMPLE OF A COMPLETE
TURN BY THE ACTIVE PLAYER
All players receive divine blessings. Max– the active player—rolls
and and immediately adds those resources to his reserve.
If he has one or more cards with reinforcement effects
the active player may apply each
effect once in the order of his choice.
The active player may perform either action
A or B:
Once per turn, the active player
may spend 2
to perform an additional action,
either A
or B (See step
3
above).
Max has three cards with effects. He decides to activate
them in this order:
A – MAKE AN OFFERING TO THE GODS
B – PERFORM A HEROIC FEAT
Note: This type of effect
only appears on cards
which are not used in the
recommended setup rules for
your introductory game (
).
Pile 1: Heroic Feats with
no permanent effect.
Pile 2*
: These
permanent effects are
activated throughout the
game, subject to certain
conditions.
(See Hero Aid.)
Pile 3* : These
permanent effects remain
active throughout the
game, and are activated
during step
2
when
the owner of the card
is the active player.
(See Hero Aid.)
Max
has 9 and decides to make an offering to the gods:
Max
decides to forge one newly acquired face on his first die and
the two others on his second die.
Max
decides to spend 2
in order to perform a second
action.
Max
has 5 and wants to acquire the “Ferryman” card, which costs 4 .
The portal on the corresponding island is currently occupied by
Alex
’s Hero pawn,
who bought the Helmet of Invisibility.
1
Max
spends 4 and places his Hero pawn on the portal of the island with the
“Ferryman” Heroic Feat card.
2
Alex’s
Hero is
ousted
:
Alex
moves his pawn to its starting portal, which
allows him to receive a
divine blessing
immediately (i.e.
Alex
rolls his dice and
applies their effects).
3
Max
Max then takes the top “Ferryman” Heroic Feat card.
4
This card does not have an instant effect or a permanent effect / .
He therefore immediately ips the card over and places it facedown in front of
him on top of the dedicated pile.
A new turn begins. The next player in a clockwise order becomes the new
active player.
When all players have taken their turn as the active player, the round ends.
If it is the end of the nal round*, the game ends. Otherwise, advance the round tracker one space
and begin a new round.
*Nine rounds in a two- or four-player game, and ten rounds in a three-player game.
At the end of the nal round, the game ends
immediately and the scoring phase begins.
Each player adds all the
from his Heroic Feat
cards and his Hero Inventory together, including
any
tokens. The player with the most
is the
winner and earns a place among the gods. In case
of a tie, all tied players win the game together.
END OF ROUND
IMPORTANT DETAILS
CREDITS
- During the game, players can handle their dice to look at
them as long as they return the dice to their Hero Inventory in
their original position.
-
Forging
a die face is the only way to modify a die. Players
cannot rearrange the faces on their dice or put a pre-
viously-removed face back on a die.
- A Hero pawn remains in its location until it is either
ousted
or voluntarily moved to another portal.
- A player can perform any Heroic Feat, including
those he already performed (including during the
same turn).
- If you have reached the maximum on a particular
reserve track (
, or ), any additional
resources gained are lost.
- If you reach 100
, take a token, place your
marker back on space “0” of the Glory Point
track, and start counting from 0 again.
*When overlapping cards, ensure that all effects remain visible.
2
1
His “Silver Hind” card: Max receives a
minor blessing
and gains 1 .
2
His rst “Guardian’s Owl” card: He decides to add 1 to his reserve.
3
His second “Guardian’s Owl” card: He decides to add 1 to his reserve.
1
He spends 3 to take a die face, and 3 to take a die face.
2
As he cannot take another copy of those die faces during this offering, he spends 2
to take a face. (In total, he spends 8 .)
3
First, he removes a face from his rst die and replaces it with the face.
4
He then returns this die to his inventory, showing the face.
5
He then repeats the procedure for his second die, rst replacing a face with
the face and then replacing his face with the face.
6
He ends by returning this die to its place on the Inventory, showing the face.
7
Max
places the removed die faces in front of him.
Max then takes the top “Ferryman” Heroic Feat card.
Game Design: Régis Bonnessée
Artwork: Biboun
Translation: Andrew Seaward
Editing: Thomas Gallecier
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