User Manual

RULES - STORAGE AND SETUPRULES - STORAGE AND SETUP
GAME OVERVIEW:
COMPONENTSCOMPONENTS
GAME STORAGEGAME STORAGE
Players are heroes competing to gain the most Glory Points . During the game, players roll their dice
to gain Gold
, Sun Shards , and Moon Shards , that they can spend to:
-
Acquire die faces to modify and upgrade their dice
-
Perform powerful heroic feats.
...to collect precious Glory Points.
By looking at the artwork, sort the Heroic Feat cards
a
in small piles
of 4 identical cards. Then store them in their designated locations
based on their cost and type (with or without
), as follows:
After opening the box for the first time and after each
game, follow these steps to store the components in the
Foundations:
Hero Inventory Overview
Heroic Feat Card Overview
I – SETUP FOR DIFFERENT NUMBERS OF PLAYERS II – USING DIFFERENT HEROIC FEAT CARDS
Number of players
Number of cards per stack
Number of rounds
Number of die faces per pool in
the
Sanctuary
Gold for each player according
to the turn order
(1st/2nd/3rd/4th player)
4
9
4
3/2/1/0 3/2/1 3/2
3
10
4
2
9
2*
Perform step
1
All Players Receive Divine Blessings” twice in a row at the
start of each round. (See “Playing A Round” on page 2.)
*Randomly remove 2 die faces per pool.
SETUP CONFIGURATIONS
When setting up the game, simply
replace* one to nine sets of Heroic
Feat card with the corresponding
alternate set(s) available, as shown
on the right.
Example: You may replace the sets
, , and with the
sets numbered
, and
respectively.
*To add more challenge, you may
randomly select, for each location, which
one of the two sets is used for the game.
After their first game, players can add variety by changing which Heroic Feat
cards appear in the game.
GAMEPLAY
CHANGES
1
Store the remaining die faces
C
on the Temple
D
as represented
on the Temple sleeve
F
.
Store the Single-Use tokens,
tokens, Hammer tokens, and
Chest tiles in their designated locations.
Store the Hero pawns, Round tracker, First Player token and
Resource markers in their designated locations.
Store the Hero Inventories in their designated location.
Fold up the Islands board
E
and store it in its designated location.
Insert the Temple
D
into its sleeve
F
and store it in its designated
location.
Save time!
In Dice Forge, storing your game properly
allows you to set up your next game much
faster.
3
4
5
6
7
8
2
1
Assemble each die
B
in its starting conguration according to its
color*, and store the dice in their designated locations.
* Dice colors have no impact during the game.
Ensure the box storage is correct, and remove the sleeved Temple from the
Foundations and place it aside for now.
The youngest player becomes the rst player and takes the First Player token
(which he will keep until the end of the game).
Remove the Temple from its sleeve and place it on top of the Foundations.
Place the sleeve aside for the rest of the game.
Each player then adjusts his Gold reserve by moving his Resource marker to a
new space on his Gold track according to the turn order:
Place the Round tracker on space “1” of the round track.
Place all the
cards* in their respective locations around the Islands Board,
forming stacks of four identical cards. Match the card cost and the cost
indicated on the location.
* cards are recommended for an introductory game.
Then each player must:
a
Take a Hero inventory and place it in front of him
b
Take the ve Resource markers of his color and place one on each space
“0” of his Hero Inventory.
c
Take the Hero pawn of his color and place it on the matching starting portal.
d
Take a Light Die and a Dark Die (assembled as shown in “Game Storage”)
and place both in their designated spaces on his Hero Inventory.
Unfold the Islands board and place it next to the Foundations.
Player 1 =
3
Player 2 =
2
Player 3 =
1
Player 4 =
0
For a two-player or three-player game, follow the same setup
steps but see “Setup Congurations” for changes.
Configuration for an Introductory Four-Player Game
Artwork matches when
a card is placed on the
correct location around
the Islands Board.
1
2
3
4
5
6
7
FRONT
a
Glory Points (scored at the end of the game)
B
Card effect*
C
Type of effect / /
D
Heroic Feat cost
*Some cards do not have any effect, only Glory Points.
h
4 reserves:
- Gold reserve, numbered from 0 to 12
- Sun Shards reserve, numbered from 0 to 6
- Moon Shards reserve, numbered from 0 to 6
- Glory Points reserve, numbered from 0 to 99,
divided in tens and units
i
3 dedicated spaces:
- One to the Blacksmith’s Hammer Heroic Feat
Card
- One to the Blacksmith’s Chest Heroic Feat tiles
(extra reserves)
- One to the
tokens
j
One space dedicated to the hero’s dice.
BACK
E
Permanent effect**
F
Type of permanent effect /
G
Introductory game card
**Some cards do not have any permanent effect.
BACKFRONT
The Foundations:
1 Game Box and
1 Tray
This rulesheet
4 Hero Inventories
1 Hero Aid which
explains specic
effects of Faces
and Cards.
1
Temple
Board
1
Islands
Board
96 “Heroic Feat” Cards
(24 sets of 4 identical cards:
15
+ 9)
4 Hero Pawns
20 Colored Resource
Markers
(4 sets of 5 cubes)
1 “Temple”
Sleeve
8 “Divine Die” Cores, on
which to t removable faces
(4 Light + 4 Dark cores)
108 Die Faces
(60 for the Temple +
48 for the dice)
4 Chest Tiles
4 Hammer Tokens
8 “Single-Use” Tokens
(4 Cerberus + 4 Triton tokens)
8 Tokens
1 First Player Token
1 Round Tracker
3
6
7
8
a
B
D
C
F
E
4
5
TEMPLE
FOUNDATIONS
ROUND TRACK
ISLANDS
SANCTUARY GARDENS
(10 pools) (5 pools)
Die face cost
Required card
Starting Portals
Portal
Card Cost
Card Cost
1
2
3
4
5
3
a
b
b
b
b
b
D
C
SETUPSETUP
a
E
C
B
F
D
G
j
h
h
h
h
h
i
i
i

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