Specifications

30
Position (POSITN) puts you the listener where you hear reverb reflections. Front
positions you close to the initial signal so you hear more 1st reflections and
the reverberant decay is in the background. As you position yourself more towards
the Rear, you "mix" the initial sound to reverberant sound ratio. At the Rear,
you hear the signal decay with all the reflections and little initial sound.
Diffusion (DIFFUS) is how much the sound bounces around in the space. The lower
diffusion % is looser and the smoothest at 100%.
LEVEL adjusts the reverb effect level of the preset.
GATED REVERBERATION ALGORITHMS
GATE-VERB-1
[GATE-VERB-1], [GAT]
Gated Reverb
Parameters:
:TYPE= [SLOPE-1] SLOPE-1, FLAT-1, RVRS-1A, RVRS-1B, OFF
:IN = [PRE DDL] PRE DDL, POST DDL
:DECAY = [0.25s] 0 to 0.25 seconds in :DECAY = 0.05 to 0.25 ms in 5 ms increments
:DIFFUS= [100%] 60 to 100 percent in four increments of 20%
:LEVEL = [100%] 0 to 100 percent in % increments
GATE-VERB-2
[GATE-VERB-2], [GAT]
Gated Reverb
Parameters:
:TYPE= [SLOPE-2] SLOPE-2, FLAT-2, RVRS-2A, RVRS-2B, OFF
:IN = [PRE DDL] PRE DDL, POST DDL
:DECAY = [0.40s] 0.05 to 0.40 seconds in 5 ms increments
:DIFFUS= [100%] 60 to 100 percent in four increments of 20%
:LEVEL = [100%] 0 to 100 percent in % increments
GATE-VERB-3
[GATE-VERB-3], [GAT]
Gated Reverb
Parameters:
:TYPE= [SLOPE-3] SLOPE-3, FLAT-3, RVRS-3A, RVRS-3B
:DECAY = [0.40s] 0.05 to 0.40 seconds in 5 ms increments
:DIFFUS= [100%] 60 to 100 percent in four increments of 20%
:LEVEL = [100%] 0 to 100 percent in % increments
Both GATE-VERB-1 and GATE-VERB-2 have forward and reverse gated reverb algorithms
which are not quite as dense or complex as those found in the GATE- VERB-3
algorithms. GATE-VERB-3 algorithms are the most complex and dense. Always use
GATE-VERB-3 when building "reverb only" programs. For an equal decay, GATE-VERB-2
is denser than GATE-VERB-1. The decay times found in GATE-VERB-2 are longer. When
used in a stack of effects these gated sounds will fill in nicely. If you choose
to use these effects alone, they will be loose and moderately sparse. By varying
the amount of diffusion you directly affect the tightness (or looseness) of the
sound. High diffusion equates to a tighter effect.