Owner`s manual

9
EKP1L - LCD KEYPAD
The LCD keypad can be used to program the panel following the
procedures on the next few pages. In addition to programming the
panel the keypad itself can be programmed. Figure 4 is a program-
ming guide for ALPHANUMERIC data that is stored in the keypad and
then used in the LCD display. In order to enter keypad programming
refer to the instructions in 1.6. The entire ALPHANUMERIC text can
be easily programmed using the SCANPRO loadloader or it can be
entered from the keypad.
DISPLAY ORIENTATION
Remember that upon entry into panel Programming address “0” is
shown. Press [#] twice to get at the data in address “1”.
2.13 DUAL 16 CHARACTER DISPLAY
While in the programming mode the upper 16 character line continu-
ally indicate the programming memory location that is current.
2.14 NUMERIC OR TEXT DATA
This Data will be placed in the leftmost position of the lower 16 char-
acter line.
2.15 SELECTION DATA
This data indicates which of eight selections that a given memory
location contains, and are each displayed on the lower 16 character
line.
EKP1L - KEYPAD ADDRESS AND DATA PROGRAMMING
2.16 CHANGING MEMORY LOCATIONS AND VIEWING DATA The
Memory Location is constantly indicated on the upper line. If the cur-
sor is there, this location number may be altered at anytime. After
any change has been made press [#] and the data from the new
address will show on the lower line. Pressing [*] will cause the cur-
sor to go to the upper line to allow another change of location.
2.17 PROGRAMMING NUMERIC OR TEXT DATA
The single leftmost position of the lower line is for Numeric digits.
This can only be 1-9 and 10 (displays as 0 or A)-F Hex digits. To
create the Hex digits press [1&2] prior to the digits 10-15. The Hex
character will now show on the lower line. If you are programming an
address that holds text data you can enter any character A - Z. The
numeric keys each represent a number and 3 letters. Repeated
pressing of a key will scroll through the letters. When you have the
letter you want in the display use the right arrow key to move the
cursor to the next position and enter the next character. When you
have the word you want in the display press enter to store the char-
acters in memory.
2.18 REVIEWING THE DATA
When the data is to be reviewed, simply press [*] which places the
cursor on the upper line. Select the address desired and press [#].
This will show the data of the new location and pressing [#] continu-
ally will move through the locations so data can be reviewed.
2.19 REPROGRAMMING NUMERIC DATA
Any data added to a Numeric or Text Field will write over older data as
soon as [#] is pressed.
2.20 REPROGRAMMING SELECTION DATA
On a Programming item that requires selecting zones or features,
pressing a number key will add that selection or if it was previously
selected will delete that selection from that item.
EKP1L - SUMMARY OF KEY FUNCTIONS IN PROGRAMMING
2.21 [*] KEY
This key will toggle between displaying the data for the given location
and placing the cursor at the program number to allow changing the
address.
2.22 [#] KEY
This key allows the data to be retrieved when a location has been
selected. It shows that data on the screen at which time the data
may be altered. Pressing the key again will program that data to that
location and indicate the data from the next location.
2.23 [UP-ARROW] KEY
This key is used to scroll upward (i.e. in decreasing order) the ad-
dress location. In the data mode, the data value will also be reflected
during the scrolling process.
2.24 [DOWN-ARROW] KEY
This key is used to scroll downward (i.e. in increasing order) the ad-
dress location. In the data mode, the data value will also be reflected
during the scrolling process.
2.25 [LEFT-ARROW] KEY
This key is used to move the cursor in the leftward direction of the
address or data field depending upon the appropriate mode.
2.26 [RIGHT-ARROW] KEY
This key is used to move the cursor in the rightward direction of the
address or data field depending upon the appropriate mode.
2.27 [CLEAR LINE] = Keypair [1&3]
This keypair is used to clear an entry on the editing window for any
data type. If the data value is to be deleted from the EEProm memory,
the [#] key must be pressed following this function.
2.28 [DELETE CHAR] = Keypair [4&6]
This keypair is used to delete the individual character or digit above
the cursor on the data line.
2.29 [-] / JOINER = Keypair [7&9]
This keypair is used to join a range of numbers. Pressing the 1
key, then the 7 and 9 keys simultaneously, and then pressing the
5 key would select 1, 2, 3, 4 and 5.
2.30 [HEX] = Keypair [1&2]
This keypair is used to enter a hexadecimal character. An example
would be a zone report code. To enter a haxadecimal character
"E” for a Phone Digit, press the keypair [1&2] followed by [1][4].
This will show an “E” at the cursor position.