User manual
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 11. The Network System | 91
First make some simple tests in your network before attempting a real project or nal
rendering to ensure that all the Render Nodes can connect and the output is written
properly.
11.06 The Merging process
Cooperative mode is a special mode that allows selected nodes to work on the same
frame individually and to merge the images they have created at the end of the rendering
process.
You can activate Cooperative mode by selecting it in the Wizard panel when a job is
submitted.
While rendering, multiple nodes will render the same frame with a different starting “seed”.
When the job is nished, the Manager will collect these results and merge them into a
single output le. It is possible to preview cooperative jobs while rendering by selecting
the job tree and pressing the Preview button.
11.06.01 Merging Manually
If the network fails or crashes at some point and the merging of MXI les is not completed
(you can check the Monitor nodes and manager for error messages), you can manually
merge the cooperative MXI les created during the render process. All the Render Nodes
save the current MXI le in their temp folder (accessible through Menu > Open temp
folder). The Manager also stores all the MXI les from the nodes in its temp folder, creating
a subfolder for each job so it is easier to nd the set of MXI les you are looking for and
merge them manually.
In order to make a cooperative render work, each MXI le must have a different starting
“seed” so that each render has a slightly different noise pattern. This random seed value
is given automatically by the -idcpu command; the user does not have to specify it himself.
11.07 Common Network situations and tips
If you are working in Windows and want to run more than ten Render Nodes simultaneously,
all the folders need to be set up on a machine that is running Windows Server because
any other version of Windows will only allow ten simultaneous connections at any given
time. Make sure you always check the “send textures” option. If you are in Linux or Mac
this problem does not exist.
When rendering animations, make sure that you have plenty of free hard drive space.
Each MXI le can easily be 100+ MB in size, especially if Multilight is enabled, and will
quickly ll up a small drive.
MXS saved with local texture paths
Unless you use the “Send Dependencies” option when adding a network render job, both
the MXS le and textures used in the MXS should be placed in a shared folder that all
nodes have access to. An easy way to accomplish this is using the “Pack & Go” feature in
Maxwell Studio which will copy your MXS and all the textures used in it to a folder of your
choice. Otherwise you may get a texture paths error.
Alternatively, you have two options to make sure all nodes nd the textures:
• You can keep your textures in a shared folder and when building your scene, you load
the textures from this folder starting from Network in the File Browser so that the
texture paths are in UNC format.