User manual
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 10. Maxwell Materials | 55
a. Material Components
Maxwell Render’s materials are made up of different “components” which are organized
into folders. A folder can hold one BSDF (Bidirectional Scattering Distribution Function)
component and Coating, Emitter and Displacement components.
Each folder in the material editor represents a Layer, which are stacked one on top of the
other, similar to layers in a 2D image editing application. Please see the chapter about the
Stacked Layers system for more information.
F.01 Material components
b. Material Preview
F.01 Material preview
This window allows you to get a quick preview of the material while you are editing it.
When you are changing your material parameters, double-click in the preview sample
image to refresh the preview with the new parameters, or click on the Refresh Preview
button (green double-arrow icon), and Maxwell Render will compute a preview of your
material. During the preview, the green icon will be replaced by a red square icon, to
indicate that it is calculating your preview.
c. BSDF Properties
Parameters to control the main optical properties for each material component (BSDF,
coatings, etc).
F.01 BSDF properties
d. Surface Properties
F.01 Surface properties
Parameters to control the surface properties of a material.
The material components section also contains various buttons to control the aspect of the
material and material editor.