User manual

© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 8. Setting up the render output | 34
%time% : the time when the render was launched will be included in the nal
image le name, in hh.mm format.
%temp% : the full path of the temp folder of the OS will be included in the nal
image le name.
%version% : the current engine version will be included in the nal image le
name.
u
Note that macros should be put in between % % signs. You can use quotation marks
(“_”) or any other character to separate them.
Example: \nalimage_%date%_%camera%.tga
8.03 Materials
F.01 Materials
Override: Check this option and specify a path to a .MXM le that will override all
other materials in the scene (except materials with emitters). This is useful to quickly
set up a “clay” render to check the illumination in your scene, or to mimic an ambient
occlusion pass if needed.
Default: Set the path for the default .MXM le used for objects that do not have
a material assigned to them. Note that the default .MXM can also be set in the
Preferences> Paths section in Studio.
Search Path: Set the path where Studio should look for any textures and other
les used in your scene to avoid “missing textures” errors when rendering. Note that
in Studio you can also set several default search paths in Preferences> Materials>
Textures.
8.04 Globals
These checkboxes allow you to easily disable/enable the Motion Blur, Displacement
and Dispersion calculations on your render, without the need of editing the scene or its
materials.
F.01 Globals
8.05 Channels
Several render channels are available, useful for compositing tasks. You can enable the
channels you need and choose the le format for each channel. The output will be saved
in the same directory as set in the Output options.
F.01 Channels