User manual

© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 15. Appendix II. Progressive rendering workflow | 131
15.02 Progressive rendering on the Network
You can also use this progressive approach to render your animation sequences on the
Network System.
To create a progressive rendering animation job, you simply have to add an Animation Job
with the Network Wizard, setting the SL to the initial Sampling Level you want (let’s say
SL=10), and launch that job to the network.
Once the rst frame in the sequence reaches SL=1, you can add another Animation
Job for this same sequence and same settings, but with a further Sampling Level (let’s
say SL=12). As the Wizard detects that there is almost one rendered MXI from that job
(because you’ve waited until the rst frame reached SL=1 and the rst MXI is stored in
the output location), it is detected as a resume job, and this second job will resume the
initial sequence from the initial Sampling Level (in this example SL=10) to the next one.
Add another job for resuming it to, let’s say, SL=14 and another for SL=16 (you don’t
have to wait here anymore, as all the jobs will be detected as resume jobs due the rst
MXI that it is detecting).
This way you can create a queue of jobs over the same sequence, that will produce a
low Sampling Level version of the whole sequence (let’s say at SL=10) in a few minutes
to start the post-production with, and then the sequence will be resumed to a further SL
(in this example to SL=12), after that resumed again to SL=14 and SL=16, providing a
continuous improvement in the whole sequence while you are already working on the
post-production process, and getting a continuous progressive improvement as the render
keeps working on.
As the render renement happens simultaneously while you are post-producing with the
initial SL version, the render time almost disappears, being overlapped during your post-
production process, and creating an ultra-efcient unprecedented workow.
This way you get a continuously rening sequence that you can start compositing while
simultaneously the whole sequence gets progressively cleaned up during your post-
production time, saving you a lot of time.
Progressive rendering on the Network