User manual

© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 14. Appendix I. Materials Examples | 125
Use a bump map to add bumps to the surface. Check the Normal map icon if you prefer
to use a Normal map.
More concrete examples at the MXM Gallery...
b. Example 2: Plastic
Fig.01 berglass by rivoli Fig.02 Blue _ Dull Plastic by DarkSonofChronos
A plastic material can be created using a two-BSDF material. The rst BSDF is the plastic’s
base color. Set the Re 0° color to the color of your plastic. The Re 90° and Nd numbers
do not matter and can be left at default because we are using a high roughness value to
create a 100% diffuse material. So set roughness to 100%.
The second BSDF is the shiny “topcoat” of the plastic. The Re color can be left at
default or you can raise it or lower it to have an overall shinier or duller plastic. The Re
90° color can also be left at default because we want the plastic to be very shiny at the
edges, and we do not want any tinting of the reections.
Nd should be set to 3 which is a good value for plastics.
The blending weight of the second BSDF was set to 30 so that the shiny BSDF has less
inuence on the nal material. This will create a more realistic plastic.
To make the plastic more or less shiny, there are two possible approaches:
1. You can lower the Re 90° color, and/ or lower the Nd of the second BSDF to make it
less shiny. Conversely, you can raise the Nd to make the plastic shinier, given that the
Re 90º is already set to the maximum value.
2. You can increase the blending weight of the second BSDF so it will have more inuence
on the nal look of the material.
You can also create a plastic using Additive mode, creating two layers with one BSDF each.
Set the top layer (the shiny top coating) to Additive, and adjust the layer’s weight to make
it more/ less shiny. This approach will create more vivid-looking plastics which may be
preferable in certain cases.
Avoid having more than one layer set to a weight of 100 in Additive mode. A material
with three layers, two of which are set to Additive and have a weight of 100, will look
unrealistically reective. And it will also add to the render time. This does not apply to
layers in Normal mode.
More plastic examples at the MXM Gallery