User manual
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 13 Miscellaneous | 123
13.02 Optimization methods and Tips
There are several things you can do to optimize a scene, mostly related to emitters:
• Make sure your emitting surfaces are as low-polygon as possible. Usually, a single-
sided polygon will be sufcient.
• If possible, do not completely enclose your emitters inside a dielectric object. All light
that is emitted through the dielectric object is considered caustic light and will take
longer to render.
• Make sure your emitter is not intersecting other geometry. In most cases this will not
be a problem but it may add to the render time and produce strange results in the
lighting. Regular geometry can intersect other geometry.
u
Very important: Do not use very white or fully saturated materials in your scene. For
example, a completely white (255, 255, 255) material will take a very long time to clear and
will also make the contrast in the image disappear. Also avoid completely saturated colors
such as pure red (255, 0, 0). Pure white or pure saturated materials do not exist in real life
so it is better to decrease the saturation a bit. For a white wall, around RGB 220, 220, 220,
which is the albedo of white paper, is sufcient.
• For interior renders where window glass reections are necessary, use the AGS glass
material for the windows instead of real glass. This will create the reections but will
not produce caustics, thus speeding up the rendering.
• Perhaps you simply need more time for rendering, depending on your machine specs.
Check www.benchwell.com to know how fast your machine is.
13.03 SDK
The Maxwell Render Software Development Kit is included in the Maxwell Render software.
The SDK is available for Mac OSX, Win 32, Win 64 and Linux 64. If you are a developer
and are interested in the Maxwell Render SDK then please download (the demo version
of) Maxwell Render: the SDK is included in the installer. Please make sure to read the SDK
Agreement before starting to work with the SDK. We would of course be happy to hear
about your work and developments, and we are available to answer any queries you may
have. Please contact us at http://www.nextlimit.com/contact_sales.php