User manual

© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 115
12.05.02 The Materials List
F.02 The Material List
All the materials currently loaded in the scene are listed in the Materials List, including
those that are not assigned to any object.
If a material has already been previewed in the material editor, a smaller version of the
preview thumbnail will appear next to it. If the material has never been previewed, an icon
with a N/A text will appear next to it.
Other than using the Materials List to list all the materials in the scene, it can be used to
assign materials to objects. To assign a material to an object, just drag the material name
over the object in the Objects List, over the object itself in the viewport, or over a selected
triangle group in the viewport.
You can access the contextual menu by right-clicking in the Materials List panel. Use this
menu to easily create, import, clone, rename, or remove materials. You can also create
emitters, select the object or triangle that has a material is assigned to it, add/ remove
assigned triangles, or automatically reload a preview of the selected materials. There are
also sorting order and icon size options.
You can even assign materials to your objects automatically using the Assign by Name
option, by right-clicking on the Materials List.
Use the combos to choose the material(s) to be assigned, and type in the blank elds the
name of the object(s) that will receive each material.
You can create you own rules like the one in the following example:
Assign by Name
In this example, the material “walls” has been assigned to all the objects in the scene
(notice the “*” notation), and the material “orange_tungsten” has been assigned to any
objects that have the word “lamp” in their names.
In this way you can perform massive material assignments with just one click.
You can save the rules you’ve created to a .mxrul text format, to be applied to another
scene, by using the Load and Save Rules icons.
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Tip: To keep your MXS les tidy and clean we recommend you to remove unused
materials before rendering, using the Remove Unused option. This way Maxwell Render will
not spend time looking for textures of unassigned materials.