User manual
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 108
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Note: Avoid using the numerical inputs to change transform values when you have
multiple objects selected, because all objects will then snap to the same value that you are
changing in the numeric input.
Selection Modes
A variety of selection modes is accessible through the icons in the main toolbar or with the
keyboard shortcut “T”. By default, the selection mode is set to “Object”.
• Object selection: Select objects.
• Triangle selection: Select triangles. Only triangles of already-selected objects will
be selected.
• Material selection: Select the material assigned to an object or surface. The
material will be selected in the Material list panel.
• UV set selection: Select UV sets. To make the UV set visible in the viewport, switch
rst to UV set selection mode, then select the UV set from the UV Sets section in the
Object Parameters panel. It will then appear in the viewport allowing you to use the
move/ rotate/ scale gizmos, just like with a regular object.
• Instance selection: Select instances. Select an object, then choose Instance
selection mode to select the instances in the viewport.
Extra features to improve the triangle selection process are available from Selection>
Polygon Selection and Selection> Polygon Selection Mode.
Selection menu
• + Key: Expand the selection to the neighboring faces. Pressing the “+” key several
times will propagate the selection to the next neighboring faces of the current
selection. The faces you wish to select must be connected.
• - Key: Reduce the selection to the inner neighboring surfaces. This is the opposite
of the “+” key.
• / Key: Expand the selection to cover all connected faces.
• * Key: Invert the current selection.
• F8: Set Expand To Facet selection mode. This will select facets instead of triangles.
• F9: Set Raycast Polygon selection mode. This will select both front and back faces
of an object.
• F10: Set Front-face Polygon selection mode. This will select only front-facing triangles.
• F11: Set Paint Polygon selection mode. This allows you to drag the mouse to paint the
selection over the surface. Use the Shift key to select more triangles while dragging
the mouse.
12.03.05 Working with Groups and Hierarchies
Objects can be grouped by selecting the objects and choosing “Group” from the right-click
menu in the viewport, or from the Object List panel. Objects can be moved from one group
to another, or removed from groups by dragging them out of the group in the Object List
panel.
F.01 Groups
Objects can also be parented to other objects, dragging and dropping them, and groups
can be parented to other groups. In this way you can easily organize your scene. The
hierarchy depth is unlimited. More options for working with groups and hierarchies are
available via the right-click menu in the Object List panel.
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Note: Depending on the type of selected item, some of these options will not be
available.
Groups are transformed using a single pivot point. Select the group and press the Move/
Rotate/ Scale button. A single set of transform handles will appear.