User Guide
12
The plug-ins automatically set some default parameters for the job. They also provide
a dialog for you to adjust these parameters to your needs, and to add more
command-line options to each job.
 To submit batches for Shake, see “Submitting Shake Batches,” below.
 To submit batches for Maya, see “Submitting Maya Batches” on page 16.
 To submit batches for other frame-based rendering applications, see “Submitting
Batches with the Generic Render Command” on page 18.
 To submit batches for any application that can be executed from the UNIX command
line, see “Using Apple Qmaster to Submit UNIX Commands” on page 22.
Submitting Shake Batches
Using Apple Qmaster, you can quickly create and submit a batch of Shake jobs.
Note: You can also submit Shake batches as described in “Using Apple Qmaster to
Submit UNIX Commands” on page 22, but the following method is the easiest way to
submit Shake batches with Apple Qmaster.
To submit Shake batches with Apple Qmaster:
1 Open Apple Qmaster.
2 Enter a name for the batch in the Batch Name field. (This is the name that appears in
the Batch Monitor after you submit the batch.)
3 Do one of the following:
 Drag the Shake (.shk) file to the Batch Table (the middle area) of the
Apple Qmaster window.
 Choose Shake Command from the pop-up menu, then click the Add (+) button
to add a job.
4 In the dialog that appears:
a In the Script field, enter the location of the Shake file if it isn’t already shown. (If you
dragged the file to the window, the file location is already there.)
Note: The Shake field shows the default location of Shake on your computer. If it is
not correct, be sure to update it.
b If you want to, edit the available values and settings to customize the command.
See the Shake documentation for more information about the Shake settings in this
dialog. Each setting corresponds to a commonly used Shake command, with the
exception of the Minimum setting, which is described below. The Monitor pop-up
menu is also described below.










