User Guide

11
Shared Volume Media Management with Shake
It maybe necessary to relink your assets once you move your project to the shared
volume. This varies depending on the types of files, plug-ins, fonts, and environmental
requirements. Something that commonly needs to be changed is the FileIn and FileOut
paths, and env variables such as NR_INCLUDE_PATH and NR_FONT_PATH. UNC should
be disabled, as these paths are typically not resolvable to nodes in the cluster when
arbitrary host names are used.
To disable UNC and enable Apple Qmaster from within the Shake application,
do the following:
1 Go to ~/nreal/include/startup
2 Create a file called qmaster.h
3 Add the following:
script.uncFileNames = 0;
sys.useRenderQueue = "Qmaster";
4 Press Return several times after the last line.
5 Save your work.
Submitting Batches for Apple Qmaster Processing
Jobs are submitted in the form of a batch, and a batch can include one or more jobs.
Batches can be submitted from any computer that:
 Has Apple Qmaster Applications installed
 Is on the same network as the cluster to which you are submitting the batch
Note: Certain bundled versions of Compressor 2 can also submit batches to the
Apple Qmaster distributed processing system. See the Distributed Processing Setup
guide or the Compressor 2 User Manual for more information.
Submitting Batches with The Apple Qmaster Application
Apple Qmaster includes a plug-in for Shake, which automates and customizes the
process by which Shake batches are submitted with Apple Qmaster. Because of this,
the process for submitting Shake batches is more automated than is the process for
submitting batches for other applications that don’t have such plug-ins. A plug-in is
included for Autodesk Maya, as well as a generic Render Command plug-in for other
frame-based rendering applications, and a Shell Command plug-in that works with any
application that can be executed from the UNIX command line.