User manual

Index
483
Symbols and
Numbers
‘ (apostrophe key), toggle safe zones
display, 196, 205, 219
/ (slash) key, play selected item in
Timeline, 373
2D groups
convert to 3D groups,
415–422
convert to 3D groups
by adding camera,
422–427
mixing with 3D groups in
project, 437–439
rasterizing, 439–441
2D/3D icon, 419
3D
advanced features. see
cameras, advanced 3D
features
animate layer by rotating on
all three axes, 96
apply to behaviors, 97–104
3D Compass
animate camera with
behaviors, 446, 451, 454
arrange groups in 3D,
428–429, 432
manipulate camera in 3D,
425–426
3D grid
animate camera with
behaviors, 456
build 3D scene, 424
Command-Shift-’
(apostrophe) keyboard
shortcut, 464
3D groups
add camera to convert 2D
groups to, 422–427
apply Simulation behavior to,
104–107
convert 2D groups to,
415–422
lights affecting only, 120–121
mixing 2D with, 437–439
rasterization on, 349–440
rasterizing, 439–441
3D overlays, 422–424
3D scene, building
add and work with cameras,
422–427
arrange groups, 428–432
convert 2D groups to 3D,
415–422
keyboard shortcuts, 443
make transformations in
Canvas, 410–415
mix 2D and 3D groups,
437–439
modify layers, 432–436
overview of, 409
rasterize groups, 439–441
review Q & A, 442
3D View tool
animate camera with
behaviors, 446, 454
arrange groups in 3D space,
428, 432
manipulate camera in 3D,
424–426
mix 2D and 3D groups, 438
modify layers in 3D space, 435
5.1 channel audio, 260
A
A key. see record keyframes (A)
Active Camera view (Control-A)
animate camera with
behaviors, 449, 452
arrange groups in 3D
space, 432
finesse behaviors, 456
manipulate camera in
3D, 427
mixing 2D with 3D
groups, 438
modify layers in 3D
space, 434–435
use caution when
applying, 435
Add Behavior pop-up menu
animate camera, 451, 459
Focus behavior, 459
publish Smart templates
for Final Cut Pro X,
352–353
stack behaviors, 95
trim and apply behaviors to
multiple layers, 108–109
use audio, 262
use Basic Motion behaviors in
3D, 98, 100, 102
use time filters, 291
Add Filter pop-up menu
build composite, 53,
65–66, 80
color correct shots, 318
publish parameters, 357
use Keyer, 306–307
Add Marker, 134, 138, 354
Add Rotation Keyframe, 134
Add to Rig command, 381–382