User manual

140 Animating with Keyframes
NOTE
P 
Because at least one keyframe has already been set for this parameter (but
none at the current playhead location), the gray diamond turns orange when you
move the pointer over it.
Now that a keyframe is set at 0:00, when you change the Z-position of each layer at
this frame, it will change only at this frame, and animate back to its final position by
the next keyframe at 5:00.
Each layer now has two keyframes; but if you play the project, nothing is animating
because the keyframes for each layer have the same value. With the beginning and
ending keyframes in place, you can start animating.
Animating Layers and Groups with Keyframes
To animate the layer positions, you’ll give each layer a new Position Z value on the first
frame. Then, you’ll animate the rotation of the group containing the layers to add a nice
spin to the overall animation as the layers assemble themselves.
1 With the playhead at the first frame of the project, select the lowest layer in the Graphics
Under group. In the Inspector, drag right in the Position Z value field to set it to about
1,000 pixels, enough to make the layer disappear off the edge of the Canvas.
2 Continue up the group, selecting the next brayer layers individually, and setting a
Position Z value for each one at around 1,000 to 2,000 pixels, until each one is off-
screen. Give each layer a different Position Z value to spread them out.
3 When you get to the two vellum layers, Shift-click each to select it, and then change
both their values at the same time so that they will stay together as they move.