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Table Of Contents
Method: A pop-up menu that sets the algorithm used to generate the clouds. Values
can be set to Normal (default) or Turbulent.
Offset: Sets the coordinates of the center of the clouds. Coordinates are calculated from
the center of your object, which is the coordinate origin.
You can also use the Adjust Item tool to adjust this parameter using onscreen controls.
For more information, see Editing Generators Using Onscreen Controls.
1st Layer Strength: Sets the strength of the first layer of clouds. Values range from 0 to 1.
2nd Layer Strength: Sets the strength of the second layer of clouds. Values range from
0 to 1.
3rd Layer Strength: Sets the strength of the third layer of clouds. Values range from 0
to 1.
4th Layer Strength: Sets the strength of the fourth layer of clouds. Values range from 0
to 1.
HUD Controls
The HUD contains the following controls: Horizontal Scale, Vertical Scale, Speed, Gradient,
Method, 1st Layer Strength, 2nd Layer Strength, 3rd Layer Strength, and 4th Layer Strength.
Color Solid
The Color Solid generator creates a single-colored object. You can adjust the color of the
solid, as well as keyframe the color to create an animated texture of changing colors.
Default Color Solid generator Modified Color Solid generator
Note: To create and animate a small, color-filled box or shape, use the Shape tools to
draw a vector-based shape rather than creating and masking a Color Solid generator.
This is more efficient in terms of processor performance and workflow.
Parameters in the Inspector
Color: Sets the color. For more precise color selection, click the disclosure triangle to
display Red, Green, and Blue sliders.
958 Chapter 18 Working with Generators