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In this example, the behavior is dragged to the Favorites stack. When the green add
pointer (+) appears over the stack window, release the mouse button.
The behavior is saved to the Library. A custom behavior is represented by a user icon in
the lower-right corner of the behavior icon.
For more information on saving items to the Library and organizing custom content, see
Adding Content to the Library.
Using Other Behaviors with Text
Because text is like all other objects in Motion, you can apply any Basic Motion, Parameter,
or Simulation behavior to text objects. Because the characters of text make the object a
group, you can create unique animations using Simulation behaviors. This section provides
a quick overview of working with nontext behaviors applied to text. For more information
on using behaviors, see Using Behaviors.
Behaviors are applied to text in the same manner as other objects—by using the Library
or the Add Behavior pop-up menu in the toolbar. The Library allows you to see a preview
of the behavior before it is applied to text. The Add Behavior pop-up menu allows you
to apply a behavior to a single or multiple text objects.
To apply a nontext behavior to text
Do one of the following:
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In the Library, select the Behaviors category, select a Basic Motion, Parameter, or Simulation
subcategory, and then drag the behavior from the stack to the text (in the Canvas, Layers
list, or Timeline).
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Select the text, then choose an item from the Add Behavior pop-up menu in the toolbar.
In the following example, an animation is created in which the text moves and collides
with the edge of the screen. You can set the text to hit the edge as a single object, or
have each text character hit the edge one at a time.
To create a text animation using nontext behaviors
1 From the Basic Motion subcategory, apply the Throw behavior to the text.
936 Chapter 17 Animating Text