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Table Of Contents
4 To position the texture, do one of the following:
Press Command, then drag in the Image well.
Use the Offset value sliders to enter an offset value.
The image within the text moves, and a keyframe is created in the Offset parameters.
5 Move the playhead to the next frame where you want to set a keyframe.
6 Move the texture to the new position.
7 Go to frame 1 (or the start frame of the animation) and play the clip.
The texture offset is animated.
For more information on the different keyframing methods, see Keyframing Methods.
Using an Object Containing Behaviors and Filters as a Texture Source
You can use any object (image, movie, image sequence, shape, replicator, particle system,
group, or other text object) that has applied behaviors and filters as a texture source
for text. The effect of the filters appears in the texture, but animation effects do not
appear in the texture.
When using an object with an applied filter as a texture source:
To use the object with the effect of the filter, follow the steps in Using the Texture
Image Well.
If the object is an image or image sequence, you can use the object without the effect
of the filters by dragging the image from the Media list to the Texture Image well,
rather than from the Layers list.
To use an object without the effect of the applied filter, make a copy of the layer in
the Layers list, remove the filters from the new layer, then turn the layer off. You can
then drag the layer from the Layers list to the Image well.
When using an object with an applied behavior or active transforms (for example, rotate)
as a texture source:
Use the steps in Using the Texture Image Well. The effects of the behavior or transforms
are ignored.
Applying a Continuous Texture to a Text Object
When you apply an image (or any object) as the texture for text, the texture is applied to
each text character. To use the image as a continuous texture throughout the text, use
the text as a mask.
856 Chapter 16 Creating and Editing Text