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Select the replicator in the Layers list, Canvas, or Timeline, then choose an item from the
Add Behavior pop-up menu.
The behavior is applied to the replicator, which begins to move according to the
parameters of the behavior.
Not all behaviors instantly activate a layer when applied. For example, when a Throw
behavior is applied to a layer, the Throw Velocity parameter must be adjusted before the
object moves.
For more information on behaviors, see Using Behaviors.
As previously noted, the replicator also has a special behavior called Sequence Replicator,
which allows you to animate individual cells in sequence over time. For more information
on the Sequence Replicator behavior, see Using the Sequence Replicator Behavior.
For more information on applying Parameter behaviors to the Sequence Replicator
behavior, see Using Parameter Behaviors with the Sequence Replicator Behavior.
Special Behavior Considerations
When Simulation behaviors, as well as the Spin and Throw behaviors, are applied to a
replicator that has animated parameters, some animation created by the keyframes is
ignored. For example, if the Angle parameter in the Cell Controls of the Replicator Inspector
is keyframed so the pattern elements rotate over time and you apply a Spin behavior—with
the Affect Subobjects checkbox selected—the elements rotate according to the rate set
in the Spin behavior parameters and ignore the replicator’s Angle keyframes. To rotate
the entire replicator layer and enable the Angle keyframe animation, deselect Affect
Subobjects in the Spin parameters.
803Chapter 15 Using the Replicator