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Table Of Contents
Displaying Replicator Animation Curves in the Keyframe Editor
The replicator parameters in the Properties and Replicator Inspectors can be keyframed
to create a change in values over time. You can view the resulting keyframe curves in the
Keyframe Editor by choosing Animated from the pop-up menu in the top-left corner of
the Keyframe Editor. Different parameters (and their keyframe curves) appear in the
Keyframe Editor depending on which layer you select in the Layers list:
Select the replicator layer to display animated replicator parameters such as Position
and Rotation in the Properties Inspector, or Size or Tile Offset (available when the shape
is a rectangle) in the Replicator Inspector.
Select the cell layer to display animated parameters of the Replicator Cell Inspector,
such as Angle or Scale.
For more information on keyframing parameters in the Keyframe Editor, see Keyframes
and Curves.
Using the Sequence Replicator Behavior
The Sequence Replicator behavior allows you to animate elements of a replicator in
sequence over time. This is the only way to animate elements individually—keyframing
the cell parameters or applying other behaviors affects all elements in the pattern
uniformly.
Using the Sequence Replicator behavior, you can select and apply replicator cell parameters
such as Position, Color, Scale, Rotation, or Opacity, then animate those parameters in a
cascading sequence that passes through each element in a replicator pattern.
The starting point for the sequence animation is based on the replicators origin or build
style. For example, if a spiral replicators Origin parameter is set to Center, the sequence
animation begins at the center of the spiral and moves outward; if the Origin of a rectangle
replicator with a tile fill is set to Upper Left, and the Build Style is set to Across, the
sequence begins with the elements in the upper-left corner of the pattern, then moves
toward the lower-right corner.
The Sequence Replicator behavior can be applied to the replicator object, or to the cells
of the replicator. When applied to each cell of a replicator with multiple cells, animations
can be created for each cell.
788 Chapter 15 Using the Replicator