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Table Of Contents
Replicator Cell HUD Controls
The Replicator Cell HUD contains frequently used controls necessary to modify the
attributes of elements in the replicator pattern. These parameters are a subset of the
parameters found in the Cell Controls section of the Replicator Inspector (for replicators
with one cell) or in the Replicator Cell Inspector (for replicators with more than one cell).
The Replicator Cell HUD contains sliders to adjust the Angle, Angle End, Angle Randomness,
Scale, Scale End, and Scale of Randomness parameters. For more information about
replicator cell parameters, see Replicator Cell Controls in the Inspector.
To view the Replicator Cell HUD, select a replicator cell in the Layers list or Timeline. (If
the HUD does not appear, press F7 or D.)
Replicators and the Properties Inspector
As with any other layer in Motion, a replicators properties (such as its position, scale,
blend mode, or drop shadow) can be modified in the Properties Inspector or by using
the onscreen transform controls. These properties are separate from the replicator
parameters in the Replicator and Replicator Cell Inspectors, which control the shape and
size of the replicator, as well as all aspects of its pattern and cells.
The following sections briefly discuss using replicator-related parameters in the Properties
Inspector. For more information on the Properties Inspector, see Parameters in the
Properties Inspector.
Note: When a replicator cell is selected (as opposed to the replicator, itself), only the
Timing controls appear in the Properties Inspector. The Timing controls allow you to
adjust the In and Out points of the replicator cell.
Important: Some operations performed in the Properties Inspector, such as turning on
Crop or Drop Shadow, or the application of some filters or a mask, cause a group to be
rasterized. When a group is rasterized, it is converted into a bitmap image. Because all
replicators live in groups, rasterization affects how replicators interact with other objects
in your project. For more information, see Particles, Replicators, and Rasterization.
748 Chapter 15 Using the Replicator