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Table Of Contents
Patterns of repeating elements are prevalent in various types of motion graphics projects,
from television title sequences, to news intros, to bumpers, to commercials. Creating
these complex collages is usually very time-consuming, requiring careful duplication of
elements, followed by tedious keyframing. The Motion replicator automates many of the
chores usually associated with setting up cascading arrays of kaleidoscopic imagery,
allowing you to create and animate your replicated images in dramatic ways.
This chapter covers the following:
Replicator Concepts (p. 734)
Anatomy of a Replicator (p. 735)
Getting Started with the Replicator (p. 739)
Basic Replicator Parameters in the HUD (p. 744)
Replicators and the Properties Inspector (p. 748)
Using the Replicator Onscreen Controls (p. 752)
Advanced Replicator Controls (p. 755)
Using Image and Geometry Objects (p. 782)
Using Replicators in 3D Space (p. 784)
Applying Masks to Replicators (p. 786)
Animating Replicator Parameters (p. 787)
Using the Sequence Replicator Behavior (p. 788)
Using Behaviors with Replicators (p. 802)
Applying Filters to Replicators (p. 804)
Saving Custom Replicators to the Library (p. 805)
733
Using the Replicator
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