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Table Of Contents
4 When you find a particle preset you want to use, do one of the following:
Click Apply to add the selected particle system to your project at the center of the
Canvas.
Note: If Create Layers At is set to “Start of project in the Project pane of Motion
Preferences, the particle system is added at the first frame.
Drag the particle system from the Library stack into the Canvas to the position where
you want it to appear.
Drag the particle system from the Library stack into a group in the Layers list or Timeline.
The particle system appears at the center of the Canvas.
Drag the particle system from the Library stack to the track area of the Timeline. When
you reach the frame where you want the new particles to start, release the mouse
button.
The new particle system layer appears in your project, composited against any other
layers you’ve already added.
Motion Blur and Particles
To achieve the optimal look for the following particle emitters, enable motion blur in
your project:
Jelly Bands
Light Transit 1
Light Transit 2
Light Transit 3
Light Transit 4
Rain Streaks
Silly String 1
Silly String 2
Note: To enable motion blur, choose Motion Blur from the Render pop-up menu (in
the status bar above the Canvas), or choose View > Render Options > Motion Blur (or
press Option-M).
When you add a particle system from the Library, the system acts as it did in the preview
area. If necessary, you can edit a particle system’s Emitter parameters in the HUD to tailor
them to your own use.
Note: You can only modify a particle system after it is added to a project.
673Chapter 14 Working with Particles