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Table Of Contents
Publish: Sends the parameter control to Final Cut Pro X when you create and save a
template for the editing application. The Publish command also lets you send rig
controls (widgets) to Final Cut Pro. For more information on the Publish command, see
Publishing Parameter Controls from Motion to Final Cut Pro X. For more information
on rigging, see Using Rigs.
Enable/Disable Animation: Activates or deactivates the keyframed value. Choosing
Disable Animation hides the keyframes already set, restoring the parameter to its default
value. However, the keyframes are not thrown away. (A dash appears in the parameter
row to indicate the animation is disabled.) Choosing Enable Animation again returns
the parameter to its last keyframed state.
Add Keyframe: Adds a keyframe at the current frame in the project. If the playhead is
positioned on a frame where a keyframe has been added, this menu command is
dimmed. To add a keyframe without accessing the Animation menu in the Inspector,
press Control-K. A keyframe is added to the last modified parameter of the object
(regardless of the status of the Record button) at the current frame.
Delete Keyframe: Deletes the keyframe. The Delete Keyframe option is available only if
the playhead is positioned on a frame where a keyframe exists.
Previous Keyframe: Moves the playhead to the previous keyframe for this parameter.
The Previous Keyframe command is available only if a keyframe exists earlier in the
project.
Next Keyframe: Moves the playhead to the next keyframe for this parameter. The Next
Keyframe command is available only if a keyframe exists later in the project.
Note: You can also choose Mark > Go To > Previous Keyframe (or press Option-K) or
Mark > Go To > Next Keyframe (or press Shift-K) to move from keyframe to keyframe.
To set keyframes using the Animation menu
1 Change the value of the parameter you want to keyframe.
2 Click the Animation menu, then choose Add Keyframe.
A keyframe is added at the frame and the affected parameter appears red in the Inspector,
indicating any further edits at other playhead locations will add keyframes.
3 To set another keyframe for the same parameter, move the playhead to the next location,
then change the value of the parameter.
To delete a keyframe
1 Move the playhead to the frame where the keyframe is currently set.
2 Click the Animation menu for the parameter you want to change, then choose Delete
Keyframe.
Note: To delete all keyframes for a parameter, choose Reset Parameter from the Animation
menu.
585Chapter 12 Keyframes and Curves