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Table Of Contents
Damping: When Wave is the defined path shape, this slider progressively diminishes the
oscillation of the wave. Positive damping values diminish the wave forward (from left to
right); negative values diminish the wave backward (from right to left). The following
illustration shows positive damping applied to the wave motion path.
Attach to Shape: When Geometry is the defined path shape, this checkbox, when
activated, forces the motion path to follow the source shape at its original location. When
disabled, the motion path can exist in a location other than its source shape.
Note: When Attach to Shape is on, you cannot move the object to another location.
Tip: To align the rotation of an object to match all changes made to its position along
an animation path, apply the Snap Alignment to Motion behavior. For more information,
see Snap Alignment to Motion.
Shape Source: When Geometry is the defined path shape, this image well defines the
object (shape or mask) to use as the motion path source.
To: This pop-up menu, located to the right of the Shape Source image well, displays a
list of all objects in the current project that can be used as a shape source for the motion
path.
Direction: A pop-up menu that defines the objects direction over the path. There are
two options:
Forward: The object moves in a forward direction along the path (from the start point
to the end point, depending upon the Offset parameter).
Reverse: The object moves in a backward direction along the path (from the end point
to the start point, depending upon the Offset parameter).
Note: The Offset parameter is available when Path Shape is set to Circle or Rectangle.
Speed: A pop-up menu that defines the objects velocity from the first to the last point
in the motion path. There are eight choices:
Constant: The object moves at a steady speed from the first to the last point on the
motion path.
Ease In: The object starts at a slow speed, then reaches and maintains a steady speed
through the last point on the motion path.
405Chapter 9 Using Behaviors