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Table Of Contents
When you select a behavior in the Library stack, a short description and preview of the
behavior appear in the preview area.
Note: To help you understand how each behavior works, the animated behavior previews
provide hints in the form of animation paths and color coding. Although most previews
are self-explanatory, the Parameter previews show before/after examples of the behavior’s
effect on an animated object, with the gear graphic turning red to show the object after
the behavior takes effect. For Simulation behaviors, the red gear graphic identifies the
object in a group with the applied selected behavior.
Applying and Removing Behaviors
Behaviors are applied to objects in one of the following ways:
Dragging a behavior to an object in the Canvas, Layers list, or Timeline
To apply a behavior to an object in the Timeline, drag the behavior to the object in the
Timeline layers list or the Timeline track area.
Note: It is usually easier to drag a behavior to a camera or light in the Layers list or
Timeline than to such objects in the Canvas.
Selecting an object, selecting a behavior in the Library, and then clicking the Apply
button in the preview area
Selecting an object, and then choosing a behavior from the Add Behavior pop-up menu
in the toolbar
Clicking the pop-up menu arrow at the right of a parameter's row in the Inspector, then
choosing a Parameter behavior from the menu
Control-clicking a parameter of an object (including the parameters of other behaviors),
and choosing a Parameter behavior from the shortcut menu
Behaviors are removed by selecting the behavior in the Canvas, Layers list, Timeline, or
Inspector and pressing Delete. For detailed information about applying and removing
behaviors, see Applying Behaviors and Removing Behaviors.
370 Chapter 9 Using Behaviors