5

Table Of Contents
Behaviors are sophisticated animation and simulation effects that you can apply to your
project and adjust using a simple set of graphical controls. Behaviors can be used to
create basic motion effects or complex simulated interactions between multiple objects.
You can add behaviors to objects (cameras, lights, image layers, or groups) or properties
in a project to create animated effects without needing to create or adjust keyframes.
Drag a behavior onto an object, and the object is animated based on the type of behavior
you applied. You can modify and customize these effects by adjusting behavior parameters
in the HUD or in the Behaviors Inspector.
This chapter covers the following:
Behavior Concepts (p. 365)
Browsing for Behaviors (p. 369)
Applying and Removing Behaviors (p. 370)
Modifying Behaviors (p. 377)
Working with Behaviors (p. 380)
Changing the Timing of Behaviors (p. 385)
Animating Behavior Parameters (p. 392)
Saving and Sharing Custom Behaviors (p. 394)
Basic Motion Behaviors (p. 397)
Parameter Behaviors (p. 421)
Retiming Behaviors (p. 446)
Simulation Behaviors (p. 452)
Additional Behaviors (p. 478)
Behavior Concepts
Behaviors are designed to be flexible and can be combined with one another to create
all kinds of effects. Using behaviors, motion graphics design becomes interactive, allowing
you to create complex motion effects and simulated object interactions very quickly.
365
Using Behaviors
9