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Table Of Contents
Customizing and Creating Templates
Motion comes with a collection of templates you can customize. You can also create
templates. To learn about creating Templates for use in Final Cut Pro X, see Creating
Templates for Final Cut Pro X.
Customizing Projects Created with Templates
When you open a new project file from a template, the project is a duplicate of the original
template. There’s nothing special about template-based projects, and they can be edited
and modified like any other project.
Most templates, especially those you create yourself, are intended to simplify the process
of creating titles and graphics for recurring projects. Examples include titles and lower
thirds for news and interview programs, graphics for magazine shows, and any repeating
program that requires graphics with a consistent look that must be updated from show
to show. Well-designed templates allow you to exchange key objects and edit the text
to update them for the next show in the series.
Changes you make to projects created from templates have no effect on the original
templates.
Exchanging Media
The easiest way to customize a template-based project is to exchange the media used
in the template with your own media, from the File Browser or the Library. When you
exchange media, the new media item appears in your project with the same parameter
values used by the previous object. In addition, filters, masks, behaviors, or keyframed
parameters applied to the original media remain applied to the exchanged media.
For more information about exchanging objects, see Exchanging Media in a Project.
Customizing Text Objects
Text objects are easily updated using the Text tool. Editing a text object does nothing to
change the format, style, or layout of the text. Further, simple edits made to text objects
have no effect on filters, masks, behaviors, or keyframed parameters applied to that object.
For more information on editing text objects, see Adding Text.
Modifying Behaviors and Keyframes
Objects in template-based projects are animated using a combination of behaviors and
keyframed parameters. These can be edited to customize the motion of the objects. For
more information on modifying behaviors, see Working with Behaviors. For more
information on modifying keyframes, see Modifying Keyframes.
247Chapter 6 Creating and Managing Projects