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Table Of Contents
Replicator
Another tool unique to Motion, the replicator, creates customizable, kaleidoscopic patterns
from copies of an image layer, yielding intricate, dazzling design effects that would take
hours to build in other applications.
Rigging
A powerful new tool in Motion called rigging lets you manipulate multiple attributes in
a composition with a single master control.
Final Cut Pro X Templates
Motion also lets you create effects, title, and transition templates for use in Final Cut Pro X,
and when you publish the templates, you can include rigs, simplifying the task of
parameter adjustment in Final Cut Pro.
Heads-Up Display (HUD)
A special floating window called the heads-up display (HUD), provides at-a-glance access
to your most frequently used parameter controls. The HUD changes dynamically,
depending on what is selected in your project. The HUD also provides access to unique
visual controls for some of the behaviors.
Real-Time Feedback
With the right hardware configuration, most effects in Motion can be viewed in real time.
This means that you can watch how the various elements of your composition interact
as you modify them. Rather than making a set of assumptions and then waiting to see
how they turn out, you can immediately see how your ideas work, then make adjustments
on the fly.
Input Devices
If you have a two- or three-button mouse connected to your computer, you can right-click
to access the same controls specified by the Control-click commands in the user
documentation. If you are working on a MacBook or MacBook Pro, some keyboard
shortcuts require you to use the Function key (Fn—next to the Control key) in conjunction
with the keys specified in the user documentation. For more information about keyboard
shortcuts in Motion, see Keyboard Shortcuts.
If you have a Multi-Touch device, such as a Magic Mouse or trackpad, you can use various
gestures for interface navigation, scrolling, frame scrubbing, and zooming. You can also
use gestures to change the size of icons in the File Browser and Library. These gestures
are discussed in their relative sections of the documentation.
19Chapter 1 About Motion and Motion Graphics