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Table Of Contents
Show Full View Area: Turns on or off the display of layers that extend beyond the edges
of the Canvas. Areas that extend beyond the edges of the Canvas appear
semitransparent. (Shift-V)
Use Drop Zones: Turns drop zones on and off.
Save View Defaults: Saves the current state of all overlay settings (rulers, safe zones,
animation paths, 3D overlays, and so on) as the default state for new projects.
For more information on overlays, see Canvas View Options.
3D View: This submenu sets the view to a scene camera or default camera view in a
3D project. A scene camera is a camera that you add to a project. A default camera
view is a built-in camera view, such as Perspective, Right, or Top. This menu is identical
to using the Camera menu in the upper-left corner of the Canvas.
For more information on cameras and views, see 3D Compositing.
Note: Because project objects are 2D (flat), they are not visible when you use the
orthogonal camera views (Front, Back, Left, Right, Top, and Bottom) unless the objects
are rotated in 3D space. This is because orthogonal views are at right angles
(perpendicular) to the elements. When an object is selected, a thin white line represents
the object in the Canvas.
Active Camera: Shows the view from the active camera. (Control-A) Cameras added
to your project appear in this list as Camera, Camera 1, Camera 2, and so on.
Perspective: Shows the perspective camera view. The perspective view defaults to a
view from the front center. Use the 3D View tools to pan, orbit, or dolly the camera.
Front: Shows the front camera view. Use the 3D View tools to pan, orbit, or dolly the
camera.
Back: Shows the back camera view (the view from the back of the scene). Use the
3D View tools to pan, orbit, or dolly the camera.
Left: Shows the left camera view (the view from the left of the scene). Use the 3D
View tools to pan, orbit, or dolly the camera.
Right: Shows the right camera view (the view from the right of the scene). Use the
3D View tools to pan, orbit, or dolly the camera.
Top: Shows the top camera view (the view from the top of the scene). Use the 3D
View tools to pan, orbit, or dolly the camera.
Bottom: Shows the bottom camera view (the view from the bottom of the scene).
Use the 3D View tools to pan, orbit, or dolly the camera.
Next Camera: When the Canvas is active, changes your view to the next scene camera
based on camera order in the Layers list. (Control-C)
Select Active Camera: Selects the active” camera in the project: The topmost camera
in the project that is visible at the current frame (when there are multiple cameras
existing at the same frame in time). (Option-Control-C)
156 Chapter 4 Motion Menus