5

Table Of Contents
Solo: Soloing an object hides all other objects in the project. When the selected item
is soloed, the menu item has a checkmark beside it. You cannot solo a camera, light,
or rig. (Control-S)
Note: You can also Control-click an object in the Layers list and choose Solo from the
shortcut menu.
Isolate: Isolating an object displays the object in its original orientation. For example,
if you want to apply a mask to or rotoscope a layer that has been transformed in 3D
space, you can isolate the layer so it appears in its original orientation (2D, facing the
front of the project). Isolating an object does not alter its actual position in the project,
but temporarily changes the display so you can see it in the original orientation.
(Control-I)
Isolate is only available in projects that contain a camera. When an object can be
isolated, a small Isolate button appears to the right of the objects name in the Layers
list. Click the button to isolate the object. When you isolate an object, the object name
appears in the Camera menu in the Canvas as the name of your current view. Isolating
a camera activates that cameras view. You cannot isolate a light or rig.
Lock: Locking an object prevents any changes from affecting that object. When the
selected item is locked, the menu item has a checkmark beside it. (Control-L)
Unsolo: This submenu lets you turn a soloed object back to its normal state. There are
three choices: Video Only (Shift-Control-S), Audio Only, or Video and Audio. This menu
item is only available when a soloed object is selected.
3D Group: Changes the selected group to a 3D group. Deselecting the menu option
changes the group back to a 2D group (Control-D).
Blend Mode: This submenu sets the blend mode for the selected layer. An object must
be selected to see the blend mode options. A layer can only have one blend mode set
at a time. The current setting is indicated with a checkmark beside the menu item. For
descriptions and examples of the various blend modes, see Using Blend Modes.
Add Image Mask: Adds a mask to the selected layer. (Command-Shift-M)
Add Keyframe: Adds a keyframe to the selected object, based on the last parameter
adjusted. The name change is based on your last action (positioning an object, adjusting
the scale handles, and so on). (Control-K)
Convert to Keyframes: This command can only be chosen when the selected object or
objects have behaviors applied. All behaviors are reproduced as keyframes on the
parameters that they affect. (Command-K)
Convert to Mask: This command can only be chosen when the selected object is a shape
in a 2D group or a flattened 3D group. The shape is converted to a mask and applied
to the enclosing group.
For more information on converting shapes to masks, see Converting Between Shapes
and Masks.
154 Chapter 4 Motion Menus