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Table Of Contents
Ease Out: The sequence animation begins at normal speed and slows toward the end
of the paint stroke.
Ease In/Out: The sequence animation begins slowly, increases to normal speed as it
moves toward the middle of the stroke, and slows as it reaches the end of the paint
stroke.
Accelerate: The sequence animation increases in speed.
Decelerate: The sequence animation decreases in speed.
Custom: Allows you to keyframe how the animation moves through the paint stroke.
When you choose Custom from the Traversal pop-up menu, the Location parameter
replaces the Loops parameter.
Loops: Sets the number of times the animation sequences through the paint stroke over
its duration.
Note: Loops is not available when the Traversal parameter is set to Custom.
Location: Available only when Custom is selected from the Traversal pop-up menu, this
slider defines the location of the stroke where the animation is in effect.
For more information on using the Custom Traversal option, see Using the Sequence
Replicator Custom Traversal Option.
End Condition: A pop-up menu that determines how the sequence animation is repeated
over the duration of the sequence behavior. This parameter has no effect for Loop values
less than or equal to 1. The End Condition options are:
Hold: Completes the sequence animation cycle one time, then starts it over again from
the beginning (after the last dab in the sequence has completed its animation).
Wrap: Treats the sequence animation as a continuous loop so the spread wraps from
the last dab in the sequence to the first dab.
Ping Pong: Completes the sequence animation cycle forward, then completes the
animation backward, then forward, and so on.
HUD Controls
The Sequence Paint HUD contains the Sequencing, Unit Size, Spread, Traversal, Loops,
and End Condition parameters.
Track Points
This behavior allows you to track the control points of a shape or mask to a moving clip
or animated object, or to apply existing tracking data to a shape or mask. For information
on using the Track Points behavior, see Shape Track Points Behavior.
1184 Chapter 20 Using Shapes, Masks, and Paint Strokes