5

Table Of Contents
HUD Controls
The HUD contains the following controls: Amount, Type, Monochrome, Blend Mode,
Autoanimate, and Random Seed.
Bad Film
Simulates old or damaged film and/or playback equipment. This filter is animated.
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization.
Parameters in the Inspector
Focus Amount: Sets the amount of blur applied to the image, simulating a projector lens
going in and out of focus.
Focus Variance: Varies the amount defined in the Focus Amount parameter. For example,
if Focus Amount is set to 3 and Focus Variance set to 1, the Focus Amount varies between
2 and 4.
Brightness Amount: Simulates underexposed footage or an inconsistent projector bulb
by lightening and darkening the image.
Brightness Variance: Varies the amount defined in the Brightness Amount parameter.
For example, if Brightness Amount is set to 2.5 and Brightness Variance set to 2, the
Brightness Amount varies between .5 and 4.5.
Saturate Amount: Adjusts the effect to simulate aged film stocks. Values below 0 lower
the saturation, creating a faded film appearance. A value of –100 removes saturation to
simulate black-and-white film. Values above 0 simulates oversaturation.
Saturate Variance: Varies the amount defined in the Saturate Amount parameter. For
example, if Saturate Amount is set to –20 and Saturate Variance set to 10, the Saturate
Amount varies between –30 and –10.
Scratches: Simulates scratches on film. The higher the value, the more scratches.
Scratch Color: Sets the color of the film scratches. The color controls can be expanded
with the disclosure triangle to include Red, Green, Blue, and Opacity sliders to more
precisely select the color.
Hairs: Simulates hairs on film. The higher the value, the more hairs.
1077Chapter 19 Using Filters