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Table Of Contents
Underwater
Applies an animated distortion to an image, simulating a view through water. This filter
causes rasterization in 3D groups. For more information on rasterization, see About
Rasterization.
Original image Underwater filter applied
Parameters in the Inspector
Size: Sets the size of the ripples in the water. The smaller the number, the more ripples
there are in the water simulation.
Speed: Sets the speed at which the distortion is animated.
Refraction: Sets the amount that the image is distorted.
Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls
The HUD contains the following controls: Size, Speed, and Refraction.
Wave
Distorts an image to simulate waves oscillating across it. The wave filter is not automatically
animated, but you can animate the Offset parameter to create an undulating effect.
For information on animating parameters, see Parameter Behaviors.
1067Chapter 19 Using Filters