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Table Of Contents
HUD Controls
The HUD contains the following controls: Map Image, Direction, and Amount.
Disc Warp
Stretches the image outward around a circular region. As the radius of the warping region
increases, the image is warped outward with a greater amount of distortion. The color
of the resulting disk is determined by the color value of the pixel where the center is
placed.
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization.
Original image
Disc Warp applied
Parameters in the Inspector
Center: Sets the position of the center of the disk. Drag the Center onscreen control to
adjust its value in the Canvas.
Radius: Sets the size of the disk. Drag the outer circle of the onscreen controls to adjust
the Radius value in the Canvas.
Crop: Sets whether the object is cropped at its original boundaries.
Mix: Sets the percentage of the original image to be blended with the distorted image.
Publish OSC: Publishes the filters onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see Creating Templates for
Final Cut Pro X.
HUD Controls
The HUD contains the following control: Radius.
Droplet
Simulates the effect of a drop of liquid falling onto the surface of a pool, with the image
displaced by concentric ripples. This filter is not automatically animated, but animating
the Thickness parameter of this filter creates the effect of the ripples spreading out from
the center.
1046 Chapter 19 Using Filters