5.5

Table Of Contents
8Motion User Guide
Reposition a 3D object’s anchor point in Motion 1081
Modify 3D object properties 1083
Exchange a 3D object file in Motion 1087
3D object intersection and layer order in Motion 1088
Adjust 3D object timing in Motion 1088
Using cameras and lights with 3D objects in Motion 1091
Save custom 3D objects in Motion 1092
Guidelines for working with 3D objects in Motion 1092
Working with imported 3D objects in Motion 1093
Work with 360-degree video 1094
Intro to 360° video in Motion 1094
About 360° projects in Motion 1096
Create 360° projects in Motion 1098
Add 360° video to a project in Motion 1103
View and navigate 360-degree projects 1105
Integrate graphics in 360-degree projects 1110
Create a tiny planet effect in Motion 1120
Reorient 360° media in Motion 1120
Creating 360° templates for Final Cut Pro in Motion 1121
360°-aware filters and generators in Motion 1122
Export and share 360° projects in Motion 1123
Guidelines for better 360° projects in Motion 1124
Track motion in clips 1125
Intro to tracking in Motion 1125
How does motion tracking work? 1125
Motion tracking behavior types 1126
Analyze motion in a clip 1128
Match move an object to a background clip 1130
Stabilize a shaky clip in Motion 1138
Unstabilize a clip in Motion 1141
Use a range of frames for analysis in Motion 1142
Load existing tracking data in Motion 1143
Track shapes, masks, and paint strokes in Motion 1144
Track a filters position parameter in Motion 1148
Adjust onscreen trackers in Motion 1149
Guidelines for better tracking 1151
Tracking behavior controls 1164
Save tracks to the Library in Motion 1180