5.5

Table Of Contents
714Motion User Guide
Placement: A group of controls (available when you click the disclosure triangle)
to set how the shininess map is applied to the text object. For details, see 3D text
Placement controls in Motion.
Specular Color: A pop-up menu to choose whether the specular color is based on the
current surface, a solid color, or an image. Use this control to add a hue (or pattern)
that colors the reflection as if the material were made of that color or pattern. For
example, adding an orange specular color causes reflections to have an orange hue, as
if the 3D text object were made of copper.
Surface Blend: A slider (available when Specular Color is set to From Surface) to adjust
the amount of the underlying color blended into the highlights.
Color: A color control (available when Specular Color is set to Solid Color) to set the
Specular color.
Anisotropic: A checkbox that, when selected, activates a group of controls that limit the
custom specular effect to a particular pattern or direction (as opposed to the default
method, which disperses the specular effect in many directions at once). This allows
you to distort the highlights created by lighting styles and scene lights. Click Show on
the right side of the heading row to reveal the following controls:
Geometry: A pop-up menu to choose whether the anisotropic effect is linear,
cylindrical, or based on a custom image.
Placement: A pop-up menu to set how the anisotropic specular effect is applied to
the text object. For details, see 3D text Placement controls in Motion.
Place On: A pop-up menu to choose whether the anisotropic effect is applied per
glyph or per object. For details, see 3D text Placement controls in Motion.
Orientation: Three dials (X, Y, and Z), available when Geometry is set to Linear, to set
the direction of the linear anisotropic specular effect.
Position: Value sliders (available when Geometry is set to Cylindrical) to set the
position where the cylindrical anisotropic specular effect is centered.
Anisotropic Angle Image: An image well (available when Geometry is set to Image).
Drag an image from the Layers list or Media list into this well to use as a map that
determines the appearance of the anisotropic specular effect.
Wrap Mode: A pop-up menu (available when Geometry is set to Image) to choose
how the intensity map is applied to the 3D text object if the image is smaller or larger
than the 3D text object. Choose any of the following options:
None: The image is applied once, and areas of the text object that exceed the
scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a
pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted,
reversed orientation to cover the area beyond the scope of the original image.
Highlight Sharpness: A slider to adjust the shape of the reflected highlight, making it
narrow or wide.