5.5

Table Of Contents
341Motion User Guide
Randomize behavior in Motion
The Randomize behavior creates a continuous sequence of randomly increasing and
decreasing values, based on the parameters defining the range and type of values
generated. Use Randomize to create jittery effects, such as twitchy rotation, flickering
opacity, and other effects requiring rapid and varied changes over time that would be time-
consuming to keyframe.
Although the values created with this behavior appear to be random, they’re predetermined
by the parameter settings you’ve chosen. As long as you don’t change the parameters,
the frame-by-frame values created by this behavior remain the same. If you don’t like the
randomly generated values, click the button to the right of the seed value in the Behaviors
Inspector to pick a new random seed number. This number is used to generate a new
sequence of values.
The Apply Mode parameter determines how values generated by this behavior are
combined with other behaviors and keyframes that affect the same parameter. This
provides you with different ways of using a Randomize behavior to modify a parameters
preexisting values.
The Randomize behavior can be modified with other behaviors, such as Average and
Negate, to exercise further control over the values generated.
Adjust this behavior using the controls in the Behaviors Inspector:
Amount: A slider (available when the Apply Mode—described below—is set to Add,
Subtract, or Add and Subtract) that defines the maximum value the Randomize behavior
will generate.
Multiplier: A slider (available when the Apply Mode—described below—is set to Multiply)
that defines the maximum value the Randomize behavior will generate.
Apply Mode: A pop-up menu that determines how values generated by this behavior are
combined with other behaviors and keyframes that affect the same parameter. Choose
Add, Subtract, Multiply, or Add and Subtract.
Frequency: A slider that sets the amount of random variation per second. Higher values
generate faster variations; lower values generate slower variations.
Noisiness: A slider that adds an additional overlay of random variance to the Frequency
you’ve set. Higher Noisiness values result in more erratic variations in the affected
parameter.
Link: A checkbox available when you apply Randomize to a two-dimensional parameter
(such as Scale) or to a three-dimensional parameter (such as Position) that consists of
X, Y, and/or Z values. Select this checkbox to keep the behaviors effect on each value
proportional.
Affect Subobjects: A checkbox (available when you apply Randomize to a parameter of
the Sequence Replicator behavior) that, when selected, gives each replicated cell in the
canvas a different random behavior. When Affect Subobjects is deselected, each object
undergoes the same animation.
Random Seed: A button that picks a new random seed number. This number is used to
generate new sequences of values, based on the other parameters of this behavior.
Start Offset: A slider that delays the beginning of the behaviors effect relative to the
first frame of its position in the Timeline. Adjust this parameter to make the behavior
start later. The units of this parameter are in frames.