5.5

Table Of Contents
302Motion User Guide
Parameter behaviors: Animate a specific parameter of any object, including filters,
behaviors, cameras, and lights. For example, you can apply the Oscillate behavior to
text opacity to make letters fade in and out. See Intro to Parameter behaviors in Motion.
Particles behaviors: Animate individual particles in a particle system. See Apply
behaviors to particles in Motion.
Replicator behaviors: Animate replicator patterns to build stunning kaleidoscopic
effects. See Apply the Sequence Replicator behavior in Motion.
Retiming behaviors: Change the playback speed of footage to create slow-motion and
fast-motion effects, freeze frames, reverse playback, or strobe and stutter frames. See
Intro to Retiming behaviors in Motion.
Shape behaviors: Animate the vertices of shapes or masks to create morphing polygons
and other effects. See Intro to Shape behaviors in Motion.
Simulation behaviors: Apply real-world simulation animations, such as gravity, orbital
attraction, repelling force, and edge collision to create sophisticated interactions
among multiple objects in your project. See Intro to Simulation behaviors in Motion.
Text behaviors: Set your text in motion to create advanced titling effects. See Intro to
animated text in Motion and Apply the Sequence Text behavior in Motion.
Note: Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text behaviors are
discussed in their respective chapters.
Basic Motion behaviors
Intro to basic Motion behaviors
Basic Motion behaviors animate specific parameters of the object to which they’re applied.
Some affect position, while others affect scale, rotation, or opacity.
There are nine Basic Motion behaviors:
Align To behavior in Motion aligns a target object to an animated source object.
Fade In/Fade Out behavior in Motion makes an object dissolve into view or fade away.
Grow/Shrink behavior in Motion makes an object enlarge or reduce its size over time.
Motion Path behavior in Motion creates a spline path for an object to move along.
Move behavior in Motion pulls an object to a target point in the canvas.
Point At behavior in Motion causes an object to turn toward a target point.
Snap Alignment to Motion behavior points an object in the direction its moving on an
animation path.
Spin behavior in Motion rotates an object around a single axis.
Throw behavior in Motion pushes an object in a single direction.