5.5

Table Of Contents
200Motion User Guide
Scale, position, and animate cameras in Motion
Motion gives you various ways to scale, position, “walk,” and animate cameras. After
you position cameras in a project, you can select a single camera view using the Isolate
command. See Isolate an object in the canvas in Motion.
Scale a camera
Use the Scale parameter in the Properties pane of the Inspector to scale what a scene camera
sees. For example, when the camera “shrinks,” the scene it views seems to become larger.
1. In Motion, select a camera in the canvas, Layers list, or Timeline.
2. In the Properties Inspector, drag the Scale slider.
Note: Changing the Scale value does not affect a camera’s Angle of View parameter.
Additionally, changing the Scale value only affects framing cameras. For more
information about framing cameras, see Cameras and views in Motion and Camera
controls in Motion.
Position a camera in the canvas
In Motion, do one of the following:
Drag a camera or its onscreen controls in the canvas.
See Transform layers in 3D space in Motion.
Select a camera in canvas, Layers list, or Timeline, then adjust the Position or Rotation
controls in the Properties Inspector.
Select a camera in canvas, Layers list, or Timeline, then adjust the 3D transform
controls in the HUD.
See Transform layers in 3D space in Motion.
Select a camera in canvas, Layers list, or Timeline, then adjust the 3D view tools in the
upper-right corner of the canvas.
See Use 3D view tools in Motion.
Position a camera using the Walk 3D View tool
The Walk 3D View tool lets you position a camera in 3D space as you would in a computer
game, using a keyboard-and-mouse navigation method.
1. In Motion, select a camera, click and hold the view tools pop-up menu in the canvas
toolbar, then choose Walk 3D View.
The pointer changes to indicate that the Walk 3D View tool is active.